EmojiTetra
From ThorxWiki
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− | = I play EmojiTetra = |
+ | {{TOCright}} |
− | + | = https://twitter.com/EmojiTetra/with_replies = |
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− | * https://twitter.com/EmojiTetra/with_replies |
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== Some analysis == |
== Some analysis == |
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− | + | * Cool graphs: http://pub.thorx.net/emojitetra/ |
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− | * http://pub.thorx.net/emojitetra/ |
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== Some plans for future analysis == |
== Some plans for future analysis == |
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− | * Board health |
+ | === Board health === |
− | * Sociopolitical analysis of the game as a microcosm of human democratic/communication behaviour |
+ | Ideas to measure board health |
+ | |||
+ | * "simple board fill" - Count of positions on the board that are used. This is extremely simple and is already in the analysis |
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+ | * "modified board fill" - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too |
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+ | * "board age" - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier |
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+ | ** A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there... |
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+ | ** however, it's still not an objective absolute, as two identical boards may register different health |
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+ | |||
+ | === Sociopolitical analysis of the game as a microcosm of human democratic/communication behaviour === |
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+ | I wrote some notes about this at one point. There have been many tweets too. |
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+ | |||
+ | |||
+ | == my Terminology == |
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+ | (note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already) |
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+ | |||
+ | * board: play area (7x11 squares) |
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+ | * column: a vertical sequence on the board from top to bottom (11 spots) |
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+ | * line/row: a horizontal sequence on the board from left to right (7 spots) |
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+ | * clear - to clear some rows |
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+ | * single/double/triple: to clear 1/2/3 line(s) |
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+ | * tetra/quad/tetris: to clear 4 lines |
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+ | * collective/hive/electorate/crowd: everyone who votes |
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+ | * hole (1): an unfilled space that is surrounded |
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+ | * overhang/half-hole: an unfilled spare that is covered at top, but open to the side |
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+ | ** some overhangs can be underfilled by a side slide. But not all |
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+ | * clean - board without holes. as in "the board is clean" and "this is a clean drop" |
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+ | ** question: is a half-hole a clean board? |
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+ | * dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop" |
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+ | * well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole. |
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+ | * silhouette/skyline: the shape of the top surface |
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+ | * empty board: nothing on the board. a perfectly flat skyline, as per the start of a game. |
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+ | ** I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate |
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+ | |||
+ | == Rhyming game tips == |
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+ | * "less than four? build up more" |
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+ | * "make a column only if it's to the bottom" |
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+ | ** on the side build a column, but only if it's to the bottom |
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+ | ** note: uses non-standard use of "column". Should find a tip to call it a well |
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+ | * "more than five? clear some lines to stay alive" |
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+ | ** I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.” |
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+ | *** https://twitter.com/JoeSondow/status/1031215485596004352 |
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+ | |||
+ | * I thought of "1+1<2" which is great for sentiment and brevity, but they only people it would be clear to are the power players who know it anyway |
Revision as of 21:49, 21 November 2018
|
https://twitter.com/EmojiTetra/with_replies
Some analysis
- Cool graphs: http://pub.thorx.net/emojitetra/
Some plans for future analysis
Board health
Ideas to measure board health
- "simple board fill" - Count of positions on the board that are used. This is extremely simple and is already in the analysis
- "modified board fill" - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
- "board age" - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
- A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
- however, it's still not an objective absolute, as two identical boards may register different health
Sociopolitical analysis of the game as a microcosm of human democratic/communication behaviour
I wrote some notes about this at one point. There have been many tweets too.
my Terminology
(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)
- board: play area (7x11 squares)
- column: a vertical sequence on the board from top to bottom (11 spots)
- line/row: a horizontal sequence on the board from left to right (7 spots)
- clear - to clear some rows
- single/double/triple: to clear 1/2/3 line(s)
- tetra/quad/tetris: to clear 4 lines
- collective/hive/electorate/crowd: everyone who votes
- hole (1): an unfilled space that is surrounded
- overhang/half-hole: an unfilled spare that is covered at top, but open to the side
- some overhangs can be underfilled by a side slide. But not all
- clean - board without holes. as in "the board is clean" and "this is a clean drop"
- question: is a half-hole a clean board?
- dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
- well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
- silhouette/skyline: the shape of the top surface
- empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
- I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate
Rhyming game tips
- "less than four? build up more"
- "make a column only if it's to the bottom"
- on the side build a column, but only if it's to the bottom
- note: uses non-standard use of "column". Should find a tip to call it a well
- "more than five? clear some lines to stay alive"
- I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.”
- I thought of "1+1<2" which is great for sentiment and brevity, but they only people it would be clear to are the power players who know it anyway