EmojiTetra
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|| 16 || Plant || [https://twitter.com/EmojiTetra/status/1079759741734146051 1st January 2019] || [https://twitter.com/EmojiTetra/status/1085643660027252738 17th January 2019] || 20050 || || First game to score uninterrupted sequential tetras. Initially Christmas theme chosen randomly, then re-randomised to plant. First game to recover from a 50-full near-death board experience  | 
  || 16 || Plant || [https://twitter.com/EmojiTetra/status/1079759741734146051 1st January 2019] || [https://twitter.com/EmojiTetra/status/1085643660027252738 17th January 2019] || 20050 || || First game to score uninterrupted sequential tetras. Initially Christmas theme chosen randomly, then re-randomised to plant. First game to recover from a 50-full near-death board experience  | 
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| − | || 17 || Aquatic || [https://twitter.com/EmojiTetra/status/1085648543149244417 17th January 2019] || [https://twitter.com/EmojiTetra @EmojiTetra - current game] || 5500+ || ||   | 
  + | || 17 || Aquatic || [https://twitter.com/EmojiTetra/status/1085648543149244417 17th January 2019] || [https://twitter.com/EmojiTetra @EmojiTetra - current game] || 10850+ || ||   | 
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Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed  | 
  Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed  | 
||
Revision as of 00:31, 27 January 2019
 
  | 
https://twitter.com/EmojiTetra/with_replies
Some analysis
Some plans for future analysis
Board health
Ideas to measure board health
- simple board fill - Count of positions on the board that are used. This is extremely simple and is already in the analysis
 -  modified board fill - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
- discussion in this thread: https://twitter.com/HeptaSean/status/1063093435719213056
 
 -  board age - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
- A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
 - however, it's still not an objective absolute, as two identical boards may register different health
 - discussion in this thread: https://twitter.com/Caber_nl/status/1065174652060909570
 
 -  weighted board fill - count occupied positions in columns. The unhealth of a piece is valued according to how difficult it is to get to. Basically, the more buried a piece is, the higher it scores. Buried holes need to be handled in some form (they are bad), and deep open wells need to be handled (they are good)
- possible implementation: every occupied position is a point. Those that are on an equal row or higher than the lowest accessible open spot have no further weighting, however each occupied position below that row gets an additional +1 for each row further down. Each unoccupied position (hole!) gets an additional +1.
 - Should it handle horizontal holes (ie don't count quite as strongly because once uncovered, they'll be easier to fill and move on?)
 
 
Sociopolitical analysis
The game can be examined as a microcosm of human democratic/communication behaviour!
I wrote some notes about this at one point. There have been many tweets too.
- For instance, this thread: https://twitter.com/alexjc/status/1063861229536665601
 
Rhyming game tips
(refer also to My Terminology below)
| “ | If there are less rows than four, build it up to score some more 
If there are more rows than five, tear it down to stay alive  | 
” | 
- "less than four? build up more"
 -  "make a column only if it's to the bottom"
- on the side build a column, but only if it's to the bottom
 - note: uses non-standard use of "column". Should find a tip to call it a well
 
 -  "more than five? clear some lines to stay alive"
- I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.”
 
 
- "1+1<2" - this is great for sentiment and brevity, but the only people it would be clear to are the power players who know it anyway!
 
Game Table
| Game | Theme | Start date/tweet | End date/tweet | Score | Cause of death (usually analysis of lower 9 rows) | Notes | 
|---|---|---|---|---|---|---|
| 1 | Fruit | 16th April 2018 | 28th April 2018 | 8375 | Capping an I-well (6 deep well on right edge, with a 3deep cap after final scoring move) | First game naturally topped the high score table. Board style changed on 19th: https://twitter.com/EmojiTetra/status/986827445251616769 | 
| 2 | Animal | 28th April 2018 | 6th May 2018 | 6800 | Building a non-edge I-well (5 deep) above 4 rows of scattered holes | |
| 3 | Book | 6th May 2018 | 10th May 2018 | 2200 | mix of scattered holes (3 of them) and two different I-wells (3 deep each, one edge, one not) | |
| 4 | Aquatic | 10th May 2018 | 12th May 2018 | 900 | non-center I-well (3deep) and then 6 rows of scattered holes | Lowest score | 
| 5 | Heart | 12th May 2018 | 27th May 2018 | 13850 | 5 deep left edge well, with a scattered hole below, and several above | New high score. Board style changed on the 22nd: https://twitter.com/EmojiTetra/status/998831537196908549 | 
| 6 | Clothing | 27th May 2018 | 1st July 2018 | 41275 | 6 deep right-edge well above two lines of scattered holes, and capped | Bug caused in-game delay at GAMEOVER screen (how long?). New high score. Board style changed on 5th June: https://twitter.com/EmojiTetra/status/1003930144908558336 | 
| 7 | Plant | 1st July 2018 | 5th July 2018 | 3675 | full height edge well on the right | |
| 8 | Fruit | 5th July 2018 | 16th July 2018 | 13725 | ||
| 9 | Heart | 16th July 2018 | 8th August 2018 | 26650 | ||
| 10 | Animal | 8th August 2018 | 27th August 2018 | 20075 | Game paused for 24h on 2018-08-14 | |
| 11 | Aquatic | 27th August 2018 | 5th September 2018 | 11925 | ||
| 12 | Book | 5th September 2018 | 11th September 2018 | 6300 | ||
| 13 | Plant | 11th September 2018 | 15th September 2018 | 3950 | ||
| 14 | Heart | 15th September 2018 | 19th September 2018 | 3225 | ||
| 15 | Clothing | 19th September 2018 | 1 January 2019 | 127400 | Altered to a Halloween theme over Halloween and Christmas theme over Christmas. First game to have a >4 run of same-piece. Had a run of 5 and a run of 8. See EmojiTetra/DeepStatistics for more info. New high score. | |
| 16 | Plant | 1st January 2019 | 17th January 2019 | 20050 | First game to score uninterrupted sequential tetras. Initially Christmas theme chosen randomly, then re-randomised to plant. First game to recover from a 50-full near-death board experience | |
| 17 | Aquatic | 17th January 2019 | @EmojiTetra - current game | 10850+ | 
Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed
- More details of games (list of pieces) are at EmojiTetra/Details
 
Board styles
- Start of Game 1 from the 16 April 2018: score in blocks, then unicode SOON, then linedrawing to illustrate NEXT piece
 - During Game 1 on the 19 April: unicode SOON replaced with unicode F-FWD
 - During Game 5 on the 22 May: Literal "Next", then braille indicator of next piece. Then literal "Score" in and score in plain text
 - During Game 6 on 5 June: "Next" and score moved to right of board. Next illustrated with emoji same as board
 
Notable events
Empty Board Bonus
- Game 6 with a T: https://twitter.com/EmojiTetra/status/1007397948152430592
 - Game 8 with a T: https://twitter.com/EmojiTetra/status/1014620542849040384
 - Game 15 with an L: https://twitter.com/EmojiTetra/status/1060522988464816128
 - Game 15 with a T: https://twitter.com/EmojiTetra/status/1070146398866169856
 - Game 15 with a J: https://twitter.com/EmojiTetra/status/1070262160268288000
 
Longest activity on the same piece
(todo: backfill this with any other triple-spins)
| Start date/tweet | Game | Poll count | Rotations (spins) | Notes | 
|---|---|---|---|---|
| 28 April | 13 | T piece: Down, Rotate, Rotate, Rotate, Left, Down, Right, Right, Down, Down, Down, Down, Plummet (note: plummet-after-down option not yet available in game) | ||
| 22 May | 14 | J piece: Right, Right, Down, Rotate, Left, Left, Down, Down Down, Left, Left, Rotate, Rotate, Plummet | ||
| 18 July | 15 | 11 (2.75) | L piece | |
| 18 Aug | 15 | 11 (2.75) | L piece | |
| 3 Dec | 15 | 15 | 12 (3) | J piece | 
| 15 Dec | 15 | 16 | 13 (3.25) | J piece | 
| 30 Sept | 15 | 17 | 13 (3.25) | T piece | 
| 25 Sept | 15 | 17 | 14 (3.5) | J piece | 
| 29 Dec | 15 | 20 | 18 (4.5) | L piece | 
My Terminology
(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)
- board: play area (7x11 squares)
 - column: a vertical sequence on the board from top to bottom (11 spots)
 - line/row: a horizontal sequence on the board from left to right (7 spots)
 - clear - to clear some rows
 - single/double/triple: to clear 1/2/3 line(s)
 - tetra/quad/tetris: to clear 4 lines
 - collective/hive/electorate/crowd: everyone who votes
 - hole (1): an unfilled space that is surrounded
 -  overhang/half-hole: an unfilled spare that is covered at top, but open to the side
- some overhangs can be underfilled by a side slide. But not all
 
 -  clean - board without holes. as in "the board is clean" and "this is a clean drop"
- question: is a half-hole a clean board?
 
 - dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
 - well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
 - silhouette/skyline: the shape of the top surface
 -  empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
- I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate
 
 - fossilised - to refer to how long a row has remained unchanged
 
Externals
Credits
-  Game created by https://twitter.com/JoeSondow
- Tweet with links to his other accounts too: https://twitter.com/JoeSondow/status/971561164994895872
 
 - EmojiTetra game code on gitlab: https://gitlab.com/JoeSondow/emojitetra
 
Other/misc
- Animation view of game history: https://emojitetra-viewer.glitch.me
 - A different set of stats/charts of game history, including poll analysis: https://emojitetra-viewer.glitch.me/stats