EmojiTetra
From ThorxWiki
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I wrote some notes about this at one point. There have been many tweets too. |
I wrote some notes about this at one point. There have been many tweets too. |
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* For instance, this thread: https://twitter.com/alexjc/status/1063861229536665601 |
* For instance, this thread: https://twitter.com/alexjc/status/1063861229536665601 |
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− | == my Terminology == |
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− | (note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already) |
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− | |||
− | * board: play area (7x11 squares) |
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− | * column: a vertical sequence on the board from top to bottom (11 spots) |
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− | * line/row: a horizontal sequence on the board from left to right (7 spots) |
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− | * clear - to clear some rows |
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− | * single/double/triple: to clear 1/2/3 line(s) |
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− | * tetra/quad/tetris: to clear 4 lines |
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− | * collective/hive/electorate/crowd: everyone who votes |
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− | * hole (1): an unfilled space that is surrounded |
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− | * overhang/half-hole: an unfilled spare that is covered at top, but open to the side |
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− | ** some overhangs can be underfilled by a side slide. But not all |
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− | * clean - board without holes. as in "the board is clean" and "this is a clean drop" |
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− | ** question: is a half-hole a clean board? |
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− | * dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop" |
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− | * well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole. |
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− | * silhouette/skyline: the shape of the top surface |
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− | * empty board: nothing on the board. a perfectly flat skyline, as per the start of a game. |
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− | ** I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate |
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== Rhyming game tips == |
== Rhyming game tips == |
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|| 14 || Heart || [https://twitter.com/EmojiTetra/status/1040798013411614720 15th September] || [https://twitter.com/EmojiTetra/status/1042091576137113600 19th September] || 3225 || |
|| 14 || Heart || [https://twitter.com/EmojiTetra/status/1040798013411614720 15th September] || [https://twitter.com/EmojiTetra/status/1042091576137113600 19th September] || 3225 || |
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− | || 15 || Clothing || [https://twitter.com/EmojiTetra/status/1042096572706635776 19th September] || [https://twitter.com/EmojiTetra] || 79225 || (current ongoing game) |
+ | || 15 || Clothing || [https://twitter.com/EmojiTetra/status/1042096572706635776 19th September] || [https://twitter.com/EmojiTetra @EmojiTetra] || 79225 || (current ongoing game) |
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Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed |
Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed |
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# From poll #2663 (22 May): Literal "Next", then braille indicator of next piece. Then literal "Score" in and score in plain text |
# From poll #2663 (22 May): Literal "Next", then braille indicator of next piece. Then literal "Score" in and score in plain text |
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# From poll 3718 (5 June): "Next" and score moved to right of board. Next illustrated with emoji same as board |
# From poll 3718 (5 June): "Next" and score moved to right of board. Next illustrated with emoji same as board |
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+ | |||
+ | == My Terminology == |
||
+ | (note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already) |
||
+ | |||
+ | * board: play area (7x11 squares) |
||
+ | * column: a vertical sequence on the board from top to bottom (11 spots) |
||
+ | * line/row: a horizontal sequence on the board from left to right (7 spots) |
||
+ | * clear - to clear some rows |
||
+ | * single/double/triple: to clear 1/2/3 line(s) |
||
+ | * tetra/quad/tetris: to clear 4 lines |
||
+ | * collective/hive/electorate/crowd: everyone who votes |
||
+ | * hole (1): an unfilled space that is surrounded |
||
+ | * overhang/half-hole: an unfilled spare that is covered at top, but open to the side |
||
+ | ** some overhangs can be underfilled by a side slide. But not all |
||
+ | * clean - board without holes. as in "the board is clean" and "this is a clean drop" |
||
+ | ** question: is a half-hole a clean board? |
||
+ | * dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop" |
||
+ | * well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole. |
||
+ | * silhouette/skyline: the shape of the top surface |
||
+ | * empty board: nothing on the board. a perfectly flat skyline, as per the start of a game. |
||
+ | ** I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate |
Revision as of 15:24, 22 November 2018
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https://twitter.com/EmojiTetra/with_replies
Some analysis
- Cool graphs: http://pub.thorx.net/emojitetra/
Some plans for future analysis
Board health
Ideas to measure board health
- simple board fill - Count of positions on the board that are used. This is extremely simple and is already in the analysis
- modified board fill - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
- discussion in this thread: https://twitter.com/HeptaSean/status/1063093435719213056
- board age - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
- A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
- however, it's still not an objective absolute, as two identical boards may register different health
- discussion in this thread: https://twitter.com/Caber_nl/status/1065174652060909570
- weighted board fill - count occupied positions in columns. The unhealth of a piece is valued according to how difficult it is to get to. Basically, the more buried a piece is, the higher it scores. Buried holes need to be handled in some form (they are bad), and deep open wells need to be handled (they are good)
- possible implementation: every occupied position is a point. Those that are on an equal row or higher than the lowest accessible open spot have no further weighting, however each occupied position below that row gets an additional +1 for each row further down. Each unoccupied position (hole!) gets an additional +1.
- Should it handle horizontal holes (ie don't count quite as strongly because once uncovered, they'll be easier to fill and move on?)
Sociopolitical analysis
The game can be examined as a microcosm of human democratic/communication behaviour!
I wrote some notes about this at one point. There have been many tweets too.
- For instance, this thread: https://twitter.com/alexjc/status/1063861229536665601
Rhyming game tips
- "less than four? build up more"
- "make a column only if it's to the bottom"
- on the side build a column, but only if it's to the bottom
- note: uses non-standard use of "column". Should find a tip to call it a well
- "more than five? clear some lines to stay alive"
- I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.”
- I thought of "1+1<2" which is great for sentiment and brevity, but they only people it would be clear to are the power players who know it anyway
Game Table
Game | Theme | Start date/tweet | End date/tweet | Score | Notes |
---|---|---|---|---|---|
1 | Fruit | 16th April | 28th April | 8375 | Board style changed on 19th |
2 | Animal | 28th April | 6th May | 6800 | |
3 | Book | 6th May | 10th May | 2200 | |
4 | Aquatic | 10th May | 12th May | 900 | Lowest score |
5 | Heart | 12th May | 27th May | 13850 | |
6 | Clothing | 27th May | 1st July | 41275 | Bug caused in-game delay at GAMEOVER screen (how long?) |
7 | Plant | 1st July | 5th July | 3675 | |
8 | Fruit | 5th July | 16th July | 13725 | |
9 | Heart | 16th July | 8th August | 26650 | |
10 | Animal | 8th August | 27th August | 20075 | Game paused for 24h on 2018-08-14 |
11 | Aquatic | 27th August | 5th September | 11925 | |
12 | Book | 5th September | 11th September | 6300 | |
13 | Plant | 11th September | 15th September | 3950 | |
14 | Heart | 15th September | 19th September | 3225 | |
15 | Clothing | 19th September | @EmojiTetra | 79225 | (current ongoing game) |
Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed
Board styles
- From poll #1 (16 April 2018): score in blocks, then unicode SOON, then linedrawing to illustrate NEXT piece
- From poll #211 (19 April): unicode SOON replaced with unicode F-FWD
- From poll #2663 (22 May): Literal "Next", then braille indicator of next piece. Then literal "Score" in and score in plain text
- From poll 3718 (5 June): "Next" and score moved to right of board. Next illustrated with emoji same as board
My Terminology
(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)
- board: play area (7x11 squares)
- column: a vertical sequence on the board from top to bottom (11 spots)
- line/row: a horizontal sequence on the board from left to right (7 spots)
- clear - to clear some rows
- single/double/triple: to clear 1/2/3 line(s)
- tetra/quad/tetris: to clear 4 lines
- collective/hive/electorate/crowd: everyone who votes
- hole (1): an unfilled space that is surrounded
- overhang/half-hole: an unfilled spare that is covered at top, but open to the side
- some overhangs can be underfilled by a side slide. But not all
- clean - board without holes. as in "the board is clean" and "this is a clean drop"
- question: is a half-hole a clean board?
- dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
- well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
- silhouette/skyline: the shape of the top surface
- empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
- I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate