EmojiTetra
From ThorxWiki
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https://twitter.com/EmojiTetra/with_replies
Some analysis
- Cool graphs: http://pub.thorx.net/emojitetra/
Some plans for future analysis
Board health
Ideas to measure board health
- "simple board fill" - Count of positions on the board that are used. This is extremely simple and is already in the analysis
- "modified board fill" - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
- discussion in this thread: https://twitter.com/HeptaSean/status/1063093435719213056
- "board age" - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
- A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
- however, it's still not an objective absolute, as two identical boards may register different health
- discussion in this thread: https://twitter.com/Caber_nl/status/1065174652060909570
- weighted board fill - count occupied positions in columns. The more pieces are above a given piece, the more weight it has towards total unhealth. Unoccupied positions above the skyline have no value. Holes count extra
- Does not handle horizontal multi-position holes.
- Unsure how it handles multi-row holes with a cap
Sociopolitical analysis
The game can be examined as a microcosm of human democratic/communication behaviour!
I wrote some notes about this at one point. There have been many tweets too.
my Terminology
(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)
- board: play area (7x11 squares)
- column: a vertical sequence on the board from top to bottom (11 spots)
- line/row: a horizontal sequence on the board from left to right (7 spots)
- clear - to clear some rows
- single/double/triple: to clear 1/2/3 line(s)
- tetra/quad/tetris: to clear 4 lines
- collective/hive/electorate/crowd: everyone who votes
- hole (1): an unfilled space that is surrounded
- overhang/half-hole: an unfilled spare that is covered at top, but open to the side
- some overhangs can be underfilled by a side slide. But not all
- clean - board without holes. as in "the board is clean" and "this is a clean drop"
- question: is a half-hole a clean board?
- dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
- well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
- silhouette/skyline: the shape of the top surface
- empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
- I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate
Rhyming game tips
- "less than four? build up more"
- "make a column only if it's to the bottom"
- on the side build a column, but only if it's to the bottom
- note: uses non-standard use of "column". Should find a tip to call it a well
- "more than five? clear some lines to stay alive"
- I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.”
- I thought of "1+1<2" which is great for sentiment and brevity, but they only people it would be clear to are the power players who know it anyway
Game history
Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed
Games
Game | Theme | Start date/tweet | End date/tweet | Score | Notes |
---|---|---|---|---|---|
1 | Fruit | 16th April | 28th April | 8375 | Board style changed on 19th |
2 | Animal | 28th April | 6th May | 6800 | |
3 | Book | [1] | [2] | 2200 | |
4 | Aquatic | [3] | [4] | 900 | |
5 | Heart | [5] | [6] | 13850 | |
6 | Clothing | [7] | [8] | 41275 | Bug caused in-game delay |
7 | Plant | [9] | [10] | 3675 | |
8 | Fruit | [11] | [12] | 13725 | |
9 | Heart | [13] | [14] | 26650 | |
10 | Animal | [15] | [16] | 20075 | Game paused for 24h on 2018-08-14 |
11 | Aquatic | [17] | [18] | 11925 | |
12 | Book | [19] | [20] | 6300 | |
13 | Plant | [21] | [22] | 3950 | |
14 | Heart | [23] | [24] | 3225 | |
15 | Clothing | [25] | [26] | 79225 | (current ongoing game) |
Board styles
- From poll #1 (16 April 2018): score in blocks, then unicode SOON, then linedrawing to illustrate NEXT piece
- From poll #211 (19 April): unicode SOON replaced with unicode F-FWD
- From poll #2663 (22 May): Literal "Next", then braille indicator of next piece. Then literal "Score" in and score in plain text
- From poll 3718 (5 June): "Next" and score moved to right of board. Next illustrated with emoji same as board