EmojiTetra
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https://twitter.com/EmojiTetra/with_replies
Some analysis
Some plans for future analysis
Board health
Ideas to measure board health
- simple board fill - Count of positions on the board that are used. This is extremely simple and is already in the analysis
- modified board fill - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
- discussion in this thread: https://twitter.com/HeptaSean/status/1063093435719213056
- board age - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
- A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
- however, it's still not an objective absolute, as two identical boards may register different health
- discussion in this thread: https://twitter.com/Caber_nl/status/1065174652060909570
- weighted board fill - count occupied positions in columns. The unhealth of a piece is valued according to how difficult it is to get to. Basically, the more buried a piece is, the higher it scores. Buried holes need to be handled in some form (they are bad), and deep open wells need to be handled (they are good)
- possible implementation: every occupied position is a point. Those that are on an equal row or higher than the lowest accessible open spot have no further weighting, however each occupied position below that row gets an additional +1 for each row further down. Each unoccupied position (hole!) gets an additional +1.
- Should it handle horizontal holes (ie don't count quite as strongly because once uncovered, they'll be easier to fill and move on?)
Sociopolitical analysis
The game can be examined as a microcosm of human democratic/communication behaviour!
I wrote some notes about this at one point. There have been many tweets too.
- For instance, this thread: https://twitter.com/alexjc/status/1063861229536665601
Rhyming game tips
(refer also to My Terminology below)
“ | If there are less rows than four, build it up to score some more
If there are more rows than five, tear it down to stay alive |
” |
- "less than four? build up more"
- "make a column only if it's to the bottom"
- on the side build a column, but only if it's to the bottom
- note: uses non-standard use of "column". Should find a tip to call it a well
- "more than five? clear some lines to stay alive"
- I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.”
- "1+1<2" - this is great for sentiment and brevity, but the only people it would be clear to are the power players who know it anyway!
Game Table
Game | Theme | Start date/tweet | End date/tweet | Score | Cause of death (usually analysis of lower 9 rows) | Notes |
---|---|---|---|---|---|---|
1 | Fruit | 16th April 2018 | 28th April 2018 | 8375 | Capping an I-well (6 deep well on right edge, with a 3deep cap after final scoring move) | First game naturally topped the high score table. Board style changed on 19th: https://twitter.com/EmojiTetra/status/986827445251616769 |
2 | Animal | 28th April 2018 | 6th May 2018 | 6800 | Building a non-edge I-well (5 deep) above 4 rows of scattered holes | |
3 | Book | 6th May 2018 | 10th May 2018 | 2200 | mix of scattered holes (3 of them) and two different I-wells (3 deep each, one edge, one not) | |
4 | Aquatic | 10th May 2018 | 12th May 2018 | 900 | non-center I-well (3deep) and then 6 rows of scattered holes | Lowest score |
5 | Heart | 12th May 2018 | 27th May 2018 | 13850 | 5 deep left edge well, with a scattered hole below, and several above | New high score. Board style changed on the 22nd: https://twitter.com/EmojiTetra/status/998831537196908549 |
6 | Clothing | 27th May 2018 | 1st July 2018 | 41275 | 6 deep right-edge well above two lines of scattered holes, and capped | Bug caused in-game delay at GAMEOVER screen (how long?). New high score. Board style changed on 5th June: https://twitter.com/EmojiTetra/status/1003930144908558336 |
7 | Plant | 1st July 2018 | 5th July 2018 | 3675 | full height edge well on the right | |
8 | Fruit | 5th July 2018 | 16th July 2018 | 13725 | Fastest start to a game to date due to empty board bonus on poll 20 | |
9 | Heart | 16th July 2018 | 8th August 2018 | 26650 | ||
10 | Animal | 8th August 2018 | 27th August 2018 | 20075 | Game paused for 24h on 2018-08-14 | |
11 | Aquatic | 27th August 2018 | 5th September 2018 | 11925 | ||
12 | Book | 5th September 2018 | 11th September 2018 | 6300 | ||
13 | Plant | 11th September 2018 | 15th September 2018 | 3950 | ||
14 | Heart | 15th September 2018 | 19th September 2018 | 3225 | ||
15 | Clothing | 19th September 2018 | 1 January 2019 | 127400 | Altered to a Halloween theme over Halloween and Christmas theme over Christmas. First game to have a >4 run of same-piece. Had a run of 5 and a run of 8. See EmojiTetra/DeepStatistics for more info. New high score. | |
16 | Plant | 1st January 2019 | 17th January 2019 | 20050 | First game to score uninterrupted sequential tetras. Initially Christmas theme chosen randomly, then re-randomised to plant. First game to recover from a 50-full near-death board experience | |
17 | Aquatic | 17th January 2019 | 6 February 2019 | 23400 | ||
18 | Plant | 6th February 2019 | 17th February 2019 | 11975 | Feature add on 10/Feb: Intermediate board showing cleared lines | |
19 | Book | 17th February 2019 | 10 March 2019 | 26200 | First 1100 empty board bonus. Fastest first 24 hours, due to a tetra on poll 43 and then an empty board bonus on poll 51 | |
20 | Hearts | 10 March 2019 | @EmojiTetra - current game | 2750+ |
Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed
- More details of games (list of pieces) are at EmojiTetra/Details
Board styles / known feature changes
- Start of Game 1 from the 16 April 2018: score in blocks, then unicode SOON, then linedrawing to illustrate NEXT piece
- During Game 1 on the 19 April: unicode SOON replaced with unicode F-FWD
- During Game 5 on the 22 May: Literal "Next", then braille indicator of next piece. Then literal "Score" in and score in plain text
- During Game 6 on 5 June: "Next" and score moved to right of board. Next illustrated with emoji same as board
- During Game 18 on 10 Feb: "The bot will now tweet a rendition of the game grid with filled rows marked as disappearing, with the score benefit shown." - https://twitter.com/emojitetra/status/1094340439849615360
Notable events
Empty Board Bonus
Most are with doubles scoring 1250. Exceptions noted
- Game 6 with a T: https://twitter.com/EmojiTetra/status/1007397948152430592
- Game 8 with a T: https://twitter.com/EmojiTetra/status/1014620542849040384
- Game 15 with an L: https://twitter.com/EmojiTetra/status/1060522988464816128
- Game 15 with a T: https://twitter.com/EmojiTetra/status/1070146398866169856
- Game 15 with a J: https://twitter.com/EmojiTetra/status/1070262160268288000
- Game 17 with an L: https://twitter.com/EmojiTetra/status/1091280656414388225
- Game 19 with an I: https://twitter.com/EmojiTetra/status/1097124163666366465
- With a single - 1100 points
Longest activity on the same piece
(todo: backfill this with any other triple-spins)
Start date/tweet | Game | Poll count | Rotations (spins) | Notes |
---|---|---|---|---|
28 April 2018 | 13 | T piece: Down, Rotate, Rotate, Rotate, Left, Down, Right, Right, Down, Down, Down, Down, Plummet (note: plummet-after-down option not yet available in game) | ||
22 May 2018 | 14 | J piece: Right, Right, Down, Rotate, Left, Left, Down, Down Down, Left, Left, Rotate, Rotate, Plummet | ||
18 July 2018 | 15 | 11 (2.75) | L piece | |
18 Aug 2018 | 15 | 11 (2.75) | L piece | |
3 Dec 2018 | 15 | 15 | 12 (3) | J piece |
15 Dec 2018 | 15 | 16 | 13 (3.25) | J piece |
30 Sept 2018 | 15 | 17 | 13 (3.25) | T piece |
25 Sept 2018 | 15 | 17 | 14 (3.5) | J piece |
29 Dec 2018 | 15 | 20 | 18 (4.5) | L piece |
Great Escapes
When the board was terrible... Filled to 45 or more static pieces, and recovered to under 30. "Saved to" is measured as the board fill after clearing lines - this can be with multiple pieces, with no more than one non-clearing piece in a row.
date/tweet | Game | Saved from | Saved to | Notes |
---|---|---|---|---|
15 May 2018 | 45 | |||
21 May 2018 | 46 | |||
8 June 2018 | 45 | |||
21 June 2018 | 48 | |||
23 June 2018 | 48 | |||
27 July 2018 | 49 | |||
5 Sept 2018 | 48 | not a real save - we saved to 31 and then crashed and died | ||
4 Oct 2018 | 47 | |||
4 Nov 2018 | 48 | |||
6 May 2018 | 46 | |||
13 Jan 2019 | 50 | |||
11 March 2019 | Game20 | 52 | We had a 25piece I/L drought, and 21piece I/L/S drought. Both record breaking. 12 non-scoring pieces in a row (an equal record) |
My Terminology
(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)
- board: play area (7x11 squares)
- column: a vertical sequence on the board from top to bottom (11 spots)
- line/row: a horizontal sequence on the board from left to right (7 spots)
- clear - to clear some rows
- single/double/triple: to clear 1/2/3 line(s)
- tetra/quad/tetris: to clear 4 lines
- collective/hive/electorate/crowd: everyone who votes
- hole (1): an unfilled space that is surrounded
- overhang/half-hole: an unfilled spare that is covered at top, but open to the side
- some overhangs can be underfilled by a side slide. But not all
- clean - board without holes. as in "the board is clean" and "this is a clean drop"
- question: is a half-hole a clean board?
- dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
- well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
- silhouette/skyline: the shape of the top surface
- empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
- I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate
- fossilised - to refer to how long a row has remained unchanged
Externals
Credits
- Game created by https://twitter.com/JoeSondow
- Tweet with links to his other accounts too: https://twitter.com/JoeSondow/status/971561164994895872
- EmojiTetra game code on gitlab: https://gitlab.com/JoeSondow/emojitetra
Other/misc
- Animation view of game history: https://emojitetra-viewer.glitch.me
- A different set of stats/charts of game history, including poll analysis: https://emojitetra-viewer.glitch.me/stats