NCDI/Checksum
From ThorxWiki
Revision as of 01:15, 25 October 2007 by Conversion script (Talk)
The checksum is handled by taking each track offset and summing them together, resulting in a "large number", which is then brought into the range of 0-4095 by applying mod4096.
- Why 4096 and not 255 or 65536?
- Short answer - Cos FFF in hex is a nice size for the checksum to be
Long answer...
DiscID checksum was based on
- track offsets in seconds
- mod 255 (it should have been mod256, but little difference I think)
NCDI checksum is based on
- track offsets in frames
I then tested with mod256, mod4096 and mod65536 to see how they fared.
- mod256 - clearly better than DiscID - this is only attributable to the difference in using frame-level offsets
- mod4096 - a clear improvement over mod256 - more numbers for the checksum to spread over = less chance of duplication
- mod65536 - marginal improvement on mod4096 - not enough to be worthwhile using compared to mod4096 however
The following graph shows respective counts of Unique and duplicate ID's for each type of ID. the big confusing graph