http://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&feed=atom&action=historyAdventure Croquet - Revision history2024-03-29T15:53:37ZRevision history for this page on the wikiMediaWiki 1.19.20+dfsg-0+deb7u3http://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10662&oldid=prevNemo: .2023-11-14T13:14:52Z<p>.</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>Not all hoops need adventure. Some may be nice and neat, giving players a reprieve. </div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>{{note|center|Idea in development|Rules in flux. Suggestions always welcome|Nemo - 2020Jun13}}</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== Misc ==</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Adventure Croquet since 2006</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Adventure Croquet since 2006</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10661&oldid=prevNemo: .2023-11-14T12:03:25Z<p>.</p>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>Misc<span class="diffchange diffchange-inline">:</span> </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">=== </span>Misc <span class="diffchange diffchange-inline">===</span></div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Claiming the hoops ensures the course is self-cleaning</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Claiming the hoops ensures the course is self-cleaning</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Hitting the end peg (turnaround or start of second lap) does not grant a second hit. However the last player to reach that peg claims it as a point (If it's a return course they also physically claim the peg. If it's a loop course then the peg must remain but the point still counts. This point is not available to any previous player. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Hitting the end peg (turnaround or start of second lap) does not grant a second hit. However the last player to reach that peg claims it as a point (If it's a return course they also physically claim the peg. If it's a loop course then the peg must remain but the point still counts. This point is not available to any previous player. </div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10660&oldid=prevNemo: further cleanup and polish2023-11-14T11:51:17Z<p>further cleanup and polish</p>
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<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">==</span> <span class="diffchange diffchange-inline">Origin</span> and <span class="diffchange diffchange-inline">concept</span> <span class="diffchange diffchange-inline">==</span></div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">This</span> <span class="diffchange diffchange-inline">is a game accidentally invented by Nemo at Nerissa's birthday. It's casual fun only</span> and <span class="diffchange diffchange-inline">not to be taken too seriously (this does not preclude it being a potential sport for future</span> <span class="diffchange diffchange-inline">Olympics)</span></div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>Game accidentally invented by Nemo at Nerissa's birthday. It's casual fun only and not to be taken too seriously (this does not preclude it being a potential sport for future Olympics)</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>Adventure Croquet simplifies croquet down to "A race through hoops", but complicates it by <span class="diffchange diffchange-inline">allowing</span> <span class="diffchange diffchange-inline">for</span> an obstacle<span class="diffchange diffchange-inline"> ridden</span> course (hoops next to trees, paths through picnic furniture, etc)<span class="diffchange diffchange-inline">,</span> <span class="diffchange diffchange-inline">and</span> provides two different styles of winning - fastest, and most points. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>Adventure Croquet simplifies croquet down to "A race through hoops", but complicates it by <span class="diffchange diffchange-inline">being</span> <span class="diffchange diffchange-inline">on</span> an obstacle course (hoops next to trees, paths through picnic furniture, etc) <span class="diffchange diffchange-inline">which is created unique each time. It also</span> provides two different styles of winning - fastest, and most points. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== Setup ==</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>Take your croquet hoops (I use 11) and arrange them in any fashion in the play area, be it a park, hiking trail, front-and-back lawn of your house, neighbours lawns, etc. There is no limit to total size, but practical limit is that all parts of the <span class="diffchange diffchange-inline">area</span> are within earshot of each other. <span class="diffchange diffchange-inline">Also</span>, one peg to indicate the start, another for the finish. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>Take your croquet hoops (I use 11) and arrange them in any fashion in the play area, be it a park, hiking trail, front-and-back lawn of your house, neighbours lawns, etc. There is no<span class="diffchange diffchange-inline"> technical</span> limit to total size, but practical limit is that all parts of the <span class="diffchange diffchange-inline">course</span> are within earshot of each other. <span class="diffchange diffchange-inline">Additionally</span>,<span class="diffchange diffchange-inline"> set</span> one peg to indicate the start, another for the finish. </div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>The hoops have a specific order to play, and a specific direction per hoop. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>The hoops have a specific order to play, and a specific direction per hoop<span class="diffchange diffchange-inline">. This should be clearly marked (eg, colour bands on the hoops) or reasonably evident from the course layout</span>. </div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>The course may either be laid out as a loop, or as a <span class="diffchange diffchange-inline">(convoluted)</span> <span class="diffchange diffchange-inline">line</span>. Either way, it is traversed twice (forward again if it's a loop, or in reverse if it's a <span class="diffchange diffchange-inline">line</span>. Nemo prefers the <span class="diffchange diffchange-inline">line</span>. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>The course may either be laid out as a loop, or as a <span class="diffchange diffchange-inline">path end to</span> <span class="diffchange diffchange-inline">end</span>. Either way, it is traversed twice (forward again if it's a loop, or in reverse if it's a <span class="diffchange diffchange-inline">path</span>. Nemo prefers the <span class="diffchange diffchange-inline">path</span>. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>One hoop (ideally the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing. If there is a spare peg, then that may be used to indicate visually the location of the wildcard. A mallet length may be used instead of "1m" distance measure. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>One hoop (ideally the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing. If there is a spare peg, then that may be used to indicate visually the location of the wildcard. A mallet length may be used instead of "1m" distance measure. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** best tactic to achieve this: don't claim hoops. Take the double-hit every time</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** best tactic to achieve this: don't claim hoops. Take the double-hit every time</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div># Win on points (most hoops) - this winner is known as the Hoop Master (no particular reason, just needed another title)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div># Win on points (most hoops) - this winner is known as the Hoop Master (no particular reason, just needed another title)</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>** best tactic to achieve this: take hoops as often as possible. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>** best tactic to achieve this: take hoops as often as possible<span class="diffchange diffchange-inline">, but balance it with staying at or near the lead to maximise hoop-claiming opportunity</span>. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>It is possible to be both Lord and Master. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>It is possible to be both Lord and Master. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* distance. Simply having hoops be far apart. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* distance. Simply having hoops be far apart. </div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">The</span> entity of a course should be within earshot of itself, as players will spread out during the game - especially the first half. They're likely to clump back up in the second half. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">Remember that the</span> entity of a course should be within earshot of itself, as players will spread out during the game - especially the first half. They're likely to clump back up in the second half. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>Any given hoop should be part of two elements above at most. eg, distant from all other hoops, and have a localised obstacle is fine. Having a localised obstacle AND a terrain issues AND be distant from all others is just a bit too much. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>Any given hoop should be part of two elements above at most. eg, distant from all other hoops, and have a localised obstacle is fine. Having a localised obstacle AND a terrain issues AND be distant from all others is just a bit too much. </div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10659&oldid=prevNemo: .2023-11-14T05:54:00Z<p>.</p>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>{{note|center|Idea in development|Rules in flux. Suggestions always welcome|Nemo - 2020Jun13}}</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== Origin and concept ==</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>Not all hoops need adventure. Some may be nice and neat, giving players a reprieve. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>Not all hoops need adventure. Some may be nice and neat, giving players a reprieve. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>{{note|center|Idea in development|Rules in flux. Suggestions always welcome|Nemo - 2020Jun13}}</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== House rules ==</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== House rules ==</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>If there is too much adventure (ie, some hoops are in fact too hard), the game may find itself progressing too slowly - to the frustration of players. In that case merely ''touching'' the hoop can be treated as sufficient to advance. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">* </span>If there is too much adventure (ie, some hoops are in fact too hard), the game may find itself progressing too slowly - to the frustration of players. In that case merely ''touching'' the hoop can be treated as sufficient to advance. </div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10658&oldid=prevNemo: .2023-11-14T05:39:05Z<p>.</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 05:39, 14 November 2023</td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Adventure Croquet since 2006</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Adventure Croquet since 2006</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>* Advanced Adventure Croquet since 2020</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Advanced Adventure Croquet since 2020<span class="diffchange diffchange-inline"> (added the second half, thereby rectifying some of the issues with the original)</span></div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** https://www.facebook.com/photo.php?fbid=10158557173683216&set=a.10150704990443216&type=3&theater&notif_t=feedback_reaction_generic&notif_id=1592027944308250</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** https://www.facebook.com/photo.php?fbid=10158557173683216&set=a.10150704990443216&type=3&theater&notif_t=feedback_reaction_generic&notif_id=1592027944308250</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** Novemberfest 2020 to great success (6 players, 11 hoops)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** Novemberfest 2020 to great success (6 players, 11 hoops)</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10657&oldid=prevNemo: continued polish of rules2023-11-14T05:08:15Z<p>continued polish of rules</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== Setup ==</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== Setup ==</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>Take your croquet hoops and arrange them in any fashion in the play area, be it a park, hiking trail, front-and-back lawn of your house, neighbours lawns, etc. There is no limit to total size, but practical limit is that all parts of the area are within earshot of each other. Also, one peg to indicate the finish. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>Take your croquet hoops<span class="diffchange diffchange-inline"> (I use 11)</span> and arrange them in any fashion in the play area, be it a park, hiking trail, front-and-back lawn of your house, neighbours lawns, etc. There is no limit to total size, but practical limit is that all parts of the area are within earshot of each other. Also, one peg to indicate<span class="diffchange diffchange-inline"> the start, another for</span> the finish. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>The hoops have a specific order to play, and a specific direction per hoop. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>The hoops have a specific order to play, and a specific direction per hoop. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>The course may either be laid out as a loop, or as a (convoluted) line. Either way, it is traversed twice (forward again if it's a loop, or in reverse if it's a line. Nemo prefers the line. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>The course may either be laid out as a loop, or as a (convoluted) line. Either way, it is traversed twice (forward again if it's a loop, or in reverse if it's a line. Nemo prefers the line. </div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>One hoop (ideally the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing. If there is a spare <span class="diffchange diffchange-inline">end post</span>, then that may be used to indicate visually the location of the wildcard. A mallet length may be used instead of "1m" distance measure. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>One hoop (ideally the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing. If there is a spare <span class="diffchange diffchange-inline">peg</span>, then that may be used to indicate visually the location of the wildcard. A mallet length may be used instead of "1m" distance measure. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== Actually playing ==</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Actually playing ==</div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">Players</span> <span class="diffchange diffchange-inline">take turns hitting their</span> ball <span class="diffchange diffchange-inline">to</span> <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">next</span> <span class="diffchange diffchange-inline">hoop.</span> <span class="diffchange diffchange-inline">If</span> <span class="diffchange diffchange-inline">it</span> <span class="diffchange diffchange-inline">goes</span> <span class="diffchange diffchange-inline">through, they get an extra hit. "Through" is defined as fully through at any time in the motion</span> of the <span class="diffchange diffchange-inline">ball.</span> <span class="diffchange diffchange-inline">If it achieves part-way-through at best</span>, <span class="diffchange diffchange-inline">then it is</span> not <span class="diffchange diffchange-inline">through.</span> <span class="diffchange diffchange-inline">If</span> <span class="diffchange diffchange-inline">it</span> <span class="diffchange diffchange-inline">achieves</span> <span class="diffchange diffchange-inline">all-way-through</span> <span class="diffchange diffchange-inline">whilst</span> <span class="diffchange diffchange-inline">in</span> <span class="diffchange diffchange-inline">motion</span> <span class="diffchange diffchange-inline">and</span> <span class="diffchange diffchange-inline">then rolls back through (in part or in whole) due to being on a slope, it IS counted as through</span>. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">A</span> <span class="diffchange diffchange-inline">players</span> ball <span class="diffchange diffchange-inline">must</span> <span class="diffchange diffchange-inline">begin</span> <span class="diffchange diffchange-inline">within</span> <span class="diffchange diffchange-inline">1m</span> <span class="diffchange diffchange-inline">(or</span> <span class="diffchange diffchange-inline">1</span> <span class="diffchange diffchange-inline">mallet</span> <span class="diffchange diffchange-inline">length)</span> of the <span class="diffchange diffchange-inline">starting</span> <span class="diffchange diffchange-inline">peg</span>, <span class="diffchange diffchange-inline">but</span> not <span class="diffchange diffchange-inline">more</span> <span class="diffchange diffchange-inline">than</span> <span class="diffchange diffchange-inline">one</span> <span class="diffchange diffchange-inline">mallet</span> <span class="diffchange diffchange-inline">head</span> <span class="diffchange diffchange-inline">length</span> <span class="diffchange diffchange-inline">from</span> <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">first</span> <span class="diffchange diffchange-inline">hoop</span>. </div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">Other</span> <span class="diffchange diffchange-inline">croquet</span> <span class="diffchange diffchange-inline">rules</span> <span class="diffchange diffchange-inline">are</span> <span class="diffchange diffchange-inline">optional</span>. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">Players</span> <span class="diffchange diffchange-inline">take</span> <span class="diffchange diffchange-inline">turns</span> <span class="diffchange diffchange-inline">hitting</span> <span class="diffchange diffchange-inline">their ball to the next hoop. If it goes through, they get an extra hit. "Through" is defined as fully through at any time while the ball is in motion. If it achieves part-way-through at best, then it is not through. If it achieves all-way-through whilst in motion and then rolls back through (in part or in whole) due to being on a slope, it IS counted as through</span>. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">Each</span> <span class="diffchange diffchange-inline">hoop</span> <span class="diffchange diffchange-inline">is</span> <span class="diffchange diffchange-inline">played</span> <span class="diffchange diffchange-inline">twice</span> <span class="diffchange diffchange-inline">-</span> <span class="diffchange diffchange-inline">same</span> <span class="diffchange diffchange-inline">order</span> <span class="diffchange diffchange-inline">and</span> <span class="diffchange diffchange-inline">direction if</span> the <span class="diffchange diffchange-inline">course</span> is a <span class="diffchange diffchange-inline">loop,</span> or <span class="diffchange diffchange-inline">reverse</span> <span class="diffchange diffchange-inline">order</span> <span class="diffchange diffchange-inline">and</span> <span class="diffchange diffchange-inline">reverse</span> <span class="diffchange diffchange-inline">directions</span> <span class="diffchange diffchange-inline">if</span> <span class="diffchange diffchange-inline">it's</span> <span class="diffchange diffchange-inline">a</span> <span class="diffchange diffchange-inline">line</span>. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">The</span> <span class="diffchange diffchange-inline">end</span> <span class="diffchange diffchange-inline">peg</span> <span class="diffchange diffchange-inline">must</span> <span class="diffchange diffchange-inline">be</span> <span class="diffchange diffchange-inline">hit</span> <span class="diffchange diffchange-inline">by</span> <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">ball</span> <span class="diffchange diffchange-inline">before</span> the <span class="diffchange diffchange-inline">second half - which</span> is<span class="diffchange diffchange-inline"> either</span> a <span class="diffchange diffchange-inline">second lap</span> or <span class="diffchange diffchange-inline">reversing</span> <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">course</span> <span class="diffchange diffchange-inline">(reversing</span> <span class="diffchange diffchange-inline">both</span> <span class="diffchange diffchange-inline">order</span> <span class="diffchange diffchange-inline">and</span> <span class="diffchange diffchange-inline">direction of hoop</span> <span class="diffchange diffchange-inline">travel)</span>. </div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>The second time through<span class="diffchange diffchange-inline"> (return path, or second lap)</span> adds the following:</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>The second time through adds the following:</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Whenever a player's ball passes through a hoop, they now have two options:</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Whenever a player's ball passes through a hoop, they now have two options:</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div># Take the extra hit</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div># Take the extra hit</div></td>
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<td colspan="2" class="diff-lineno">Line 37:</td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>This now gives two winning modes: </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>This now gives two winning modes: </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div># Win on speed <span class="diffchange diffchange-inline">(same</span> <span class="diffchange diffchange-inline">as</span> <span class="diffchange diffchange-inline">regular</span> <span class="diffchange diffchange-inline">adventure</span> <span class="diffchange diffchange-inline">croquet)</span> <span class="diffchange diffchange-inline">-</span> this winner is known as the Lord of the Hoops (because "there and back again")</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div># Win on speed <span class="diffchange diffchange-inline">-</span> <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">first</span> <span class="diffchange diffchange-inline">player</span> <span class="diffchange diffchange-inline">to</span> <span class="diffchange diffchange-inline">get their ball back to hitting the start post.</span> this winner is known as the Lord of the Hoops (because "there and back again")</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>** best tactic to achieve this: don't claim hoops. Take the double-hit every time</div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div># Win on points (most hoops) - this winner is known as the Hoop Master (no particular reason, just needed another title)</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div># Win on points (most hoops) - this winner is known as the Hoop Master (no particular reason, just needed another title)</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>** best tactic to achieve this: take hoops as often as possible. </div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>It is possible to be both Lord and Master. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Misc: </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Misc: </div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* <span class="diffchange diffchange-inline">The</span> course is self-cleaning<span class="diffchange diffchange-inline"> in the following ways</span></div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* <span class="diffchange diffchange-inline">Claiming the hoops ensures the</span> course is self-cleaning</div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">*</span>* Hitting the end peg (turnaround or start of second lap) does not grant a second hit. However the last player to reach that peg claims it as a point. <span class="diffchange diffchange-inline">This</span> peg is not available to any <span class="diffchange diffchange-inline">earlier</span> player. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Hitting the end peg (turnaround or start of second lap) does not grant a second hit. However the last player to reach that peg claims it as a point<span class="diffchange diffchange-inline"> (If it's a return course they also physically claim the peg</span>. <span class="diffchange diffchange-inline">If it's a loop course then the</span> peg<span class="diffchange diffchange-inline"> must remain but the point still counts. This point</span> is not available to any <span class="diffchange diffchange-inline">previous</span> player. </div></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">*</span>* The player in last position through any hoop (ie, nobody else remaining to traverse it) on the return/second lap, MUST claim the hoop, but also retain their second hit bonus. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* The player in last position through any hoop (ie, nobody else remaining to traverse it) on the return/second lap, MUST claim the hoop, but also retain their second hit bonus. </div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* If a players ball is knocked through their target hoop by another players ball, they gain the position advancement, but can claim neither a second hit, nor on the second half are they eligible to claim the hoop. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* If a players ball is knocked through their target hoop by another players ball, they gain the position advancement, but can claim neither a second hit, nor on the second half are they eligible to claim the hoop. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Other croquet rules are not used (mainly thinking the rules regarding roquet!)</div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Pros and Cons ==</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Pros and Cons ==</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: Simple to learn</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: Simple to learn</div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: every course is dynamically different</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: every course is dynamically different</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Pro: the further behind you are, the more likely hoops are claimed and thus allow you to catch up. This helps to keeps the group of players together. The "...and back again" version is also preferred since turning around assists the process of re-grouping players.</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Pro: the further behind you are, the more likely hoops are claimed and thus allow you to catch up<span class="diffchange diffchange-inline"> on the second half</span>. This helps to keeps the group of players together. The "...and back again" version is also preferred since turning around assists the process of re-grouping players<span class="diffchange diffchange-inline"> rather than a second lap</span>.<span class="diffchange diffchange-inline"> </span></div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: tactics</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: tactics</div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Con: Some courses simply suck</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Con: Some courses simply suck<span class="diffchange diffchange-inline">. There is probably someone directly at fault for that. </span></div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10656&oldid=prevNemo: 2023 rule cleanup2023-11-14T04:41:55Z<p>2023 rule cleanup</p>
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<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 04:41, 14 November 2023</td>
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<td colspan="2" class="diff-lineno">Line 6:</td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Game accidentally invented by Nemo at Nerissa's birthday. It's casual fun only and not to be taken too seriously (this does not preclude it being a potential sport for future Olympics)</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Game accidentally invented by Nemo at Nerissa's birthday. It's casual fun only and not to be taken too seriously (this does not preclude it being a potential sport for future Olympics)</div></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>Adventure Croquet simplifies croquet down to "A race through hoops<span class="diffchange diffchange-inline"> to the end</span>", but complicates it by allowing for an obstacle ridden course (hoops next to trees, paths through picnic furniture, etc)</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>Adventure Croquet simplifies croquet down to "A race through hoops", but complicates it by allowing for an obstacle ridden course (hoops next to trees, paths through picnic furniture, etc)<span class="diffchange diffchange-inline">, and provides two different styles of winning - fastest, and most points. </span></div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>The hoops have a specific order to play, and a specific direction per hoop. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>The hoops have a specific order to play, and a specific direction per hoop. </div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>The course may either be laid out as a loop, or as a (convoluted) line. Either way, it is traversed twice (forward again if it's a loop, or in reverse if it's a line. Nemo prefers the line. </div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>One hoop (ideally the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing. If there is a spare end post, then that may be used to indicate visually the location of the wildcard. A mallet length may be used instead of "1m" distance measure. </div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Other croquet rules are optional. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Other croquet rules are optional. </div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">Winner</span> is <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">first</span> <span class="diffchange diffchange-inline">to</span> the <span class="diffchange diffchange-inline">peg</span>. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">Each hoop</span> is <span class="diffchange diffchange-inline">played</span> <span class="diffchange diffchange-inline">twice</span> <span class="diffchange diffchange-inline">- same order and direction if</span> the <span class="diffchange diffchange-inline">course is a loop, or reverse order and reverse directions if it's a line</span>. </div></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>== Pros and Cons ==</div></td>
<td colspan="2" class="diff-empty"> </td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Pro: Simple to learn</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Pro: every course is dynamically different</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Con: Some courses simply suck</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Con: If one player gets particularly stuck on a hoop on a large course, the game players can end up widely spread out. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>** This is largely resolved in the Advanced form below. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>= Advanced Adventure Croquet =</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>This form of the game adds elements of "golf croquet" (of which Nemo was unaware of at the time). https://www.croquet.org.uk/?p=games/golf</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>Setup is largely identical, but instead of a race to the end, every hoop is played twice in a "there and back again" manner.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>New course layout rule: One hoop (ideally the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing. If there is a spare end post, then that may be used to indicate visually the location of the wildcard. A mallet length may be used instead of "1m" distance measure. </div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>Play: The first time through every hoop is the same as regular Adventure Croquet. </div></td>
<td colspan="2" class="diff-empty"> </td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>The second time through (return path, or second lap) adds the following:</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>The second time through (return path, or second lap) adds the following:</div></td>
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<td colspan="2" class="diff-lineno">Line 35:</td>
<td colspan="2" class="diff-lineno">Line 40:</td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div># Win on speed (same as regular adventure croquet) - this winner is known as the Lord of the Hoops (because "there and back again")</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div># Win on speed (same as regular adventure croquet) - this winner is known as the Lord of the Hoops (because "there and back again")</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div># Win on points (most hoops) - this winner is known as the Hoop Master (no particular reason, just needed another title)</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div># Win on points (most hoops) - this winner is known as the Hoop Master (no particular reason, just needed another title)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Misc: </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Misc: </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* The course is self-cleaning in the following ways</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* The course is self-cleaning in the following ways</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Hitting the end peg (turnaround or start of second lap) does not grant a second hit. However the last player to reach that peg claims it as a point. This peg is not available to any earlier player. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Hitting the end peg (turnaround or start of second lap) does not grant a second hit. However the last player to reach that peg claims it as a point. This peg is not available to any earlier player. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>** The player in last position through any hoop (ie, nobody else <span class="diffchange diffchange-inline">still</span> to traverse it) on the return/second lap, MUST claim the hoop, but retain their second hit bonus. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>** The player in last position through any hoop (ie, nobody else <span class="diffchange diffchange-inline">remaining</span> to traverse it) on the return/second lap, MUST claim the hoop, but<span class="diffchange diffchange-inline"> also</span> retain their second hit bonus. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* If a players ball is knocked through their target hoop by another players ball, they gain the position advancement, but can claim neither a second hit, nor on the second half are they eligible to claim the hoop. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* If a players ball is knocked through their target hoop by another players ball, they gain the position advancement, but can claim neither a second hit, nor on the second half are they eligible to claim the hoop. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Pros and Cons ==</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Pros and Cons ==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Pro: Simple to learn</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Pro: every course is dynamically different</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: the further behind you are, the more likely hoops are claimed and thus allow you to catch up. This helps to keeps the group of players together. The "...and back again" version is also preferred since turning around assists the process of re-grouping players.</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: the further behind you are, the more likely hoops are claimed and thus allow you to catch up. This helps to keeps the group of players together. The "...and back again" version is also preferred since turning around assists the process of re-grouping players.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: tactics</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: tactics</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Con: <span class="diffchange diffchange-inline">longer</span> <span class="diffchange diffchange-inline">(every</span> <span class="diffchange diffchange-inline">hoop</span> <span class="diffchange diffchange-inline">twice)</span></div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Con: <span class="diffchange diffchange-inline">Some</span> <span class="diffchange diffchange-inline">courses</span> <span class="diffchange diffchange-inline">simply</span> <span class="diffchange diffchange-inline">suck</span></div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>== Course design advice ==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>A good course will have a balance of multiple elements</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* localised obstacles. For instance a tree immediately in front or behind the hoop, or placed partly under a bush</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* terrain issues. For instance, on a smooth slope creating a rolling hazard</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* layout complications. For instance, multiple hoops near each other in a complex pattern (zigzag, spiral, etc)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* distance. Simply having hoops be far apart. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>The entity of a course should be within earshot of itself, as players will spread out during the game - especially the first half. They're likely to clump back up in the second half. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>Any given hoop should be part of two elements above at most. eg, distant from all other hoops, and have a localised obstacle is fine. Having a localised obstacle AND a terrain issues AND be distant from all others is just a bit too much. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>Not all hoops need adventure. Some may be nice and neat, giving players a reprieve. </div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Adventure Croquet since 2006</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Adventure Croquet since 2006</div></td>
</tr>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Advanced Adventure Croquet since 2020</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Advanced Adventure Croquet since 2020</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** https://www.facebook.com/photo.php?fbid=10158557173683216&set=a.10150704990443216&type=3&theater&notif_t=feedback_reaction_generic&notif_id=1592027944308250</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** https://www.facebook.com/photo.php?fbid=10158557173683216&set=a.10150704990443216&type=3&theater&notif_t=feedback_reaction_generic&notif_id=1592027944308250</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Novemberfest 2020 to great success (6 players, 11 hoops)</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Novemberfest 2020 to great success (6 players, 11 hoops)</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Novemberfest 2023 - the first to be an abandoned game due to having too much adventure (a combination of slightly thicker grass, slightly more uneven ground under the grass, slightly smoother bark mulch that didn't stop the balls running down hill - all contributed to this game adding up to being significantly harder than past games. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Novemberfest 2023 - the first to be an abandoned game due to having too much adventure (a combination of slightly thicker grass, slightly more uneven ground under the grass, slightly smoother bark mulch that didn't stop the balls running down hill - all contributed to this game adding up to being significantly harder than past games. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Advanced rules merged into regular in 2023. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Golf Croquet: https://www.croquet.org.uk/?p=games/golf</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Golf Croquet: https://www.croquet.org.uk/?p=games/golf<span class="diffchange diffchange-inline"> - This shares similarities to "advanced" adventure croquet, but was unknown to Nemo at the time these rules were developed. </span></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Extreme Croquet (developed independently and earlier to Adventure Croquet)L https://en.wikipedia.org/wiki/Extreme_croquet</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Extreme Croquet (developed independently and earlier to Adventure Croquet)L https://en.wikipedia.org/wiki/Extreme_croquet</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
</tr>
</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10655&oldid=prevNemo: clarify what counts as "through" a hoop2023-11-12T02:25:40Z<p>clarify what counts as "through" a hoop</p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 02:25, 12 November 2023</td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== Actually playing ==</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Actually playing ==</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>Players take turns hitting their ball to the next hoop. If it goes through, they get an extra hit. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>Players take turns hitting their ball to the next hoop. If it goes through, they get an extra hit<span class="diffchange diffchange-inline">. "Through" is defined as fully through at any time in the motion of the ball. If it achieves part-way-through at best, then it is not through. If it achieves all-way-through whilst in motion and then rolls back through (in part or in whole) due to being on a slope, it IS counted as through</span>. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>Other croquet rules are optional. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Other croquet rules are optional. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div># Claim the hoop</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div># Claim the hoop</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>If the hoop is claimed, then they forfeit a second hit, and any players following no longer have to achieve that hoop. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>If the hoop is claimed, then they forfeit a second hit, and any players following no longer have to achieve that hoop<span class="diffchange diffchange-inline">. Note that hoops may be claimed by a player on a return journey that slower players are yet to achieve on their forward journey</span>. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>This now gives two winning modes: </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>This now gives two winning modes: </div></td>
</tr>
</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10654&oldid=prevNemo: houserules, 2023 abandonment notes. lord of the hoops reference added2023-11-12T02:21:52Z<p>houserules, 2023 abandonment notes. lord of the hoops reference added</p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 02:21, 12 November 2023</td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>This form of the game adds elements of "golf croquet" (of which Nemo was unaware of at the time). https://www.croquet.org.uk/?p=games/golf</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>This form of the game adds elements of "golf croquet" (of which Nemo was unaware of at the time). https://www.croquet.org.uk/?p=games/golf</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>Setup is largely identical, but instead of a race to the end, every hoop is played twice<span class="diffchange diffchange-inline">,</span> <span class="diffchange diffchange-inline">either</span> <span class="diffchange diffchange-inline">as</span> "there and back again" <span class="diffchange diffchange-inline">(preferred), or "circuit, twice"</span>.<span class="diffchange diffchange-inline"> </span></div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>Setup is largely identical, but instead of a race to the end, every hoop is played twice <span class="diffchange diffchange-inline">in</span> <span class="diffchange diffchange-inline">a</span> "there and back again" <span class="diffchange diffchange-inline">manner</span>.</div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>New course layout rule: One hoop (<span class="diffchange diffchange-inline">approx</span> the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>New course layout rule: One hoop (<span class="diffchange diffchange-inline">ideally</span> the middle one of the course) may be deemed a wildcard hoop. This is placed in an impossible position (eg: sideways on a tree, or flat on grass) and the first player to get to it (within 1m) can then place it at their choosing<span class="diffchange diffchange-inline">. If there is a spare end post, then that may be used to indicate visually the location of the wildcard. A mallet length may be used instead of "1m" distance measure</span>. </div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Play: The first time through every hoop is the same as regular Adventure Croquet. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Play: The first time through every hoop is the same as regular Adventure Croquet. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>This now gives two winning modes: </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>This now gives two winning modes: </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div># Win on speed (same as regular adventure croquet)</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div># Win on speed (same as regular adventure croquet<span class="diffchange diffchange-inline">) - this winner is known as the Lord of the Hoops (because "there and back again"</span>)</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div># Win on points (most hoops)</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div># Win on points (most hoops<span class="diffchange diffchange-inline">) - this winner is known as the Hoop Master (no particular reason, just needed another title</span>)</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Misc: </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>Misc: </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: tactics</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pro: tactics</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Con: longer (every hoop twice)</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Con: longer (every hoop twice)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>== House rules ==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>If there is too much adventure (ie, some hoops are in fact too hard), the game may find itself progressing too slowly - to the frustration of players. In that case merely ''touching'' the hoop can be treated as sufficient to advance. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** https://www.facebook.com/photo.php?fbid=10158557173683216&set=a.10150704990443216&type=3&theater&notif_t=feedback_reaction_generic&notif_id=1592027944308250</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** https://www.facebook.com/photo.php?fbid=10158557173683216&set=a.10150704990443216&type=3&theater&notif_t=feedback_reaction_generic&notif_id=1592027944308250</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Novemberfest 2020 to great success (6 players, 11 hoops)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>** Novemberfest 2023 - the first to be an abandoned game due to having too much adventure (a combination of slightly thicker grass, slightly more uneven ground under the grass, slightly smoother bark mulch that didn't stop the balls running down hill - all contributed to this game adding up to being significantly harder than past games. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Golf Croquet: https://www.croquet.org.uk/?p=games/golf</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Golf Croquet: https://www.croquet.org.uk/?p=games/golf</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=Adventure_Croquet&diff=10529&oldid=prevNemo: .2020-11-22T23:23:39Z<p>.</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 23:23, 22 November 2020</td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>* <span class="diffchange diffchange-inline">Gold</span> Croquet: https://www.croquet.org.uk/?p=games/golf</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* <span class="diffchange diffchange-inline">Golf</span> Croquet: https://www.croquet.org.uk/?p=games/golf</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>* Extreme <span class="diffchange diffchange-inline">croquet</span> (developed independently and earlier to Adventure Croquet)L https://en.wikipedia.org/wiki/Extreme_croquet</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Extreme <span class="diffchange diffchange-inline">Croquet</span> (developed independently and earlier to Adventure Croquet)L https://en.wikipedia.org/wiki/Extreme_croquet</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Games]]</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Games]]</div></td>
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