EmojiTetra

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= I play EmojiTetra =
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{{TOCright}}
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= https://twitter.com/EmojiTetra/with_replies =
* https://twitter.com/EmojiTetra/with_replies
 
   
 
== Some analysis ==
 
== Some analysis ==
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* Cool graphs: http://pub.thorx.net/emojitetra/
* http://pub.thorx.net/emojitetra/
 
   
 
== Some plans for future analysis ==
 
== Some plans for future analysis ==
   
* Board health
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=== Board health ===
* Sociopolitical analysis of the game as a microcosm of human democratic/communication behaviour
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Ideas to measure board health
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* "simple board fill" - Count of positions on the board that are used. This is extremely simple and is already in the analysis
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* "modified board fill" - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
  +
* "board age" - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
  +
** A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
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** however, it's still not an objective absolute, as two identical boards may register different health
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  +
=== Sociopolitical analysis of the game as a microcosm of human democratic/communication behaviour ===
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I wrote some notes about this at one point. There have been many tweets too.
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  +
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== my Terminology ==
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(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)
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  +
* board: play area (7x11 squares)
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* column: a vertical sequence on the board from top to bottom (11 spots)
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* line/row: a horizontal sequence on the board from left to right (7 spots)
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* clear - to clear some rows
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* single/double/triple: to clear 1/2/3 line(s)
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* tetra/quad/tetris: to clear 4 lines
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* collective/hive/electorate/crowd: everyone who votes
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* hole (1): an unfilled space that is surrounded
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* overhang/half-hole: an unfilled spare that is covered at top, but open to the side
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** some overhangs can be underfilled by a side slide. But not all
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* clean - board without holes. as in "the board is clean" and "this is a clean drop"
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** question: is a half-hole a clean board?
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* dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
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* well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
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* silhouette/skyline: the shape of the top surface
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* empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
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** I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate
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== Rhyming game tips ==
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* "less than four? build up more"
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* "make a column only if it's to the bottom"
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** on the side build a column, but only if it's to the bottom
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** note: uses non-standard use of "column". Should find a tip to call it a well
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* "more than five? clear some lines to stay alive"
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** I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.”
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*** https://twitter.com/JoeSondow/status/1031215485596004352
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* I thought of "1+1<2" which is great for sentiment and brevity, but they only people it would be clear to are the power players who know it anyway

Revision as of 21:49, 21 November 2018

Contents

https://twitter.com/EmojiTetra/with_replies

Some analysis

Some plans for future analysis

Board health

Ideas to measure board health

  • "simple board fill" - Count of positions on the board that are used. This is extremely simple and is already in the analysis
  • "modified board fill" - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
  • "board age" - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
    • A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
    • however, it's still not an objective absolute, as two identical boards may register different health

Sociopolitical analysis of the game as a microcosm of human democratic/communication behaviour

I wrote some notes about this at one point. There have been many tweets too.


my Terminology

(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)

  • board: play area (7x11 squares)
  • column: a vertical sequence on the board from top to bottom (11 spots)
  • line/row: a horizontal sequence on the board from left to right (7 spots)
  • clear - to clear some rows
  • single/double/triple: to clear 1/2/3 line(s)
  • tetra/quad/tetris: to clear 4 lines
  • collective/hive/electorate/crowd: everyone who votes
  • hole (1): an unfilled space that is surrounded
  • overhang/half-hole: an unfilled spare that is covered at top, but open to the side
    • some overhangs can be underfilled by a side slide. But not all
  • clean - board without holes. as in "the board is clean" and "this is a clean drop"
    • question: is a half-hole a clean board?
  • dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
  • well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
  • silhouette/skyline: the shape of the top surface
  • empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
    • I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate

Rhyming game tips

  • "less than four? build up more"
  • "make a column only if it's to the bottom"
    • on the side build a column, but only if it's to the bottom
    • note: uses non-standard use of "column". Should find a tip to call it a well
  • "more than five? clear some lines to stay alive"
  • I thought of "1+1<2" which is great for sentiment and brevity, but they only people it would be clear to are the power players who know it anyway
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