- Cool graphs: http://pub.thorx.net/emojitetra/
Some plans for future analysis
Ideas to measure board health
- simple board fill - Count of positions on the board that are used. This is extremely simple and is already in the analysis
- modified board fill - count columns that have holes in them, and use that as modifying factor to the simple board fill. The height of those columns (or of highest?) should be a factor too
- discussion in this thread: https://twitter.com/HeptaSean/status/1063093435719213056
- board age - for each used position, track how long (age in pieces spawned) it has been on the board. Health is then the sum of ages. Lower = healthier
- A low board will have a higher turnover of pieces and better health. A high board will have low rows that are stuck for a long time - as they age the health will decrease, indicating we are high and possibly stuck there...
- however, it's still not an objective absolute, as two identical boards may register different health
- discussion in this thread: https://twitter.com/Caber_nl/status/1065174652060909570
- weighted board fill - count occupied positions in columns. The unhealth of a piece is valued according to how difficult it is to get to. Basically, the more buried a piece is, the higher it scores. Buried holes need to be handled in some form (they are bad), and deep open wells need to be handled (they are good)
- possible implementation: every occupied position is a point. Those that are on an equal row or higher than the lowest accessible open spot have no further weighting, however each occupied position below that row gets an additional +1 for each row further down. Each unoccupied position (hole!) gets an additional +1.
- Should it handle horizontal holes (ie don't count quite as strongly because once uncovered, they'll be easier to fill and move on?)
The game can be examined as a microcosm of human democratic/communication behaviour!
I wrote some notes about this at one point. There have been many tweets too.
- For instance, this thread: https://twitter.com/alexjc/status/1063861229536665601
Rhyming game tips
(refer also to My Terminology below)
- "less than four? build up more"
- "make a column only if it's to the bottom"
- on the side build a column, but only if it's to the bottom
- note: uses non-standard use of "column". Should find a tip to call it a well
- "more than five? clear some lines to stay alive"
- I like it, except the meter in the first and second clauses is mismatched. “If you’re stuck with more than five, clear some lines to stay alive.”
- "1+1<2" - this is great for sentiment and brevity, but the only people it would be clear to are the power players who know it anyway!
|Game||Theme||Start date/tweet||End date/tweet||Score||Notes|
|1||Fruit||16th April||28th April||8375||First game naturally topped the high score table. Board style changed on 19th: https://twitter.com/EmojiTetra/status/986827445251616769|
|2||Animal||28th April||6th May||6800|
|3||Book||6th May||10th May||2200|
|4||Aquatic||10th May||12th May||900||Lowest score|
|5||Heart||12th May||27th May||13850||New high score. Board style changed on the 22nd: https://twitter.com/EmojiTetra/status/998831537196908549|
|6||Clothing||27th May||1st July||41275||Bug caused in-game delay at GAMEOVER screen (how long?). New high score. Board style changed on 5th June: https://twitter.com/EmojiTetra/status/1003930144908558336|
|7||Plant||1st July||5th July||3675|
|8||Fruit||5th July||16th July||13725|
|9||Heart||16th July||8th August||26650|
|10||Animal||8th August||27th August||20075||Game paused for 24h on 2018-08-14|
|11||Aquatic||27th August||5th September||11925|
|12||Book||5th September||11th September||6300|
|13||Plant||11th September||15th September||3950|
|14||Heart||15th September||19th September||3225|
|15||Clothing||19th September||@EmojiTetra||92525+||(current ongoing game). Altered to a Halloween theme over Halloween. New high score|
Note: my timezone is UTC+10 and my dates reflect that. I hope to direct link to tweets sufficient that they can be used for exact time lookups if needed
- Start of Game 1 from the 16 April 2018: score in blocks, then unicode SOON, then linedrawing to illustrate NEXT piece
- During Game 1 on the 19 April: unicode SOON replaced with unicode F-FWD
- During Game 5 on the 22 May: Literal "Next", then braille indicator of next piece. Then literal "Score" in and score in plain text
- During Game 6 on 5 June: "Next" and score moved to right of board. Next illustrated with emoji same as board
Empty Board Bonus
- Game 6 with a T: https://twitter.com/EmojiTetra/status/1007397948152430592
- Game 8 with a T: https://twitter.com/EmojiTetra/status/1014620542849040384
- Game 15 with an L: https://twitter.com/EmojiTetra/status/1060522988464816128
- Game 15 with a T: https://twitter.com/EmojiTetra/status/1070146398866169856
- Game 15 with a J: https://twitter.com/EmojiTetra/status/1070262160268288000
Longest activity on the same piece
(todo: fill this in. 17 polls is the record (twice), and the most spin is 3.5x)
(note: this is what I endeavour to use, and while I encourage others to use, it is in no way formal or endorsed. Most of it is what is commonly used already)
- board: play area (7x11 squares)
- column: a vertical sequence on the board from top to bottom (11 spots)
- line/row: a horizontal sequence on the board from left to right (7 spots)
- clear - to clear some rows
- single/double/triple: to clear 1/2/3 line(s)
- tetra/quad/tetris: to clear 4 lines
- collective/hive/electorate/crowd: everyone who votes
- hole (1): an unfilled space that is surrounded
- overhang/half-hole: an unfilled spare that is covered at top, but open to the side
- some overhangs can be underfilled by a side slide. But not all
- clean - board without holes. as in "the board is clean" and "this is a clean drop"
- question: is a half-hole a clean board?
- dirty - opposite of clean: a board with a hole. "the board is dirty". "this is a dirty drop"
- well/hole (2): a space perfectly suited for a single piece. Usually I-hole, sometimes J or L-hole.
- silhouette/skyline: the shape of the top surface
- empty board: nothing on the board. a perfectly flat skyline, as per the start of a game.
- I prefer 'empty' to avoid possible ambiguity with clear or clean, however this is where my usage diverges most from the electorate
- fossilised - to refer to how long a row has remained unchanged
- Game created by https://twitter.com/JoeSondow
- Tweet with links to his other accounts too: https://twitter.com/JoeSondow/status/971561164994895872
- EmojiTetra game code on gitlab: https://gitlab.com/JoeSondow/emojitetra