Lexicon Crossing

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=== Example ===
 
=== Example ===
 
The first two games tested resulted in the following scores
 
The first two games tested resulted in the following scores
* 52 points / 17 words = 3.06 final score
+
* 52 points / 17 words = 3.06 final score beat
 
** 66 points / 25 words = 2.64 final score
 
** 66 points / 25 words = 2.64 final score
   
* 70 points / 19 words = 3.68 final score
+
* 70 points / 19 words = 3.68 final score beat
 
** 49 points / 16 words = 3.06 final score
 
** 49 points / 16 words = 3.06 final score
   
These two games demonstrate the winning strategies of both fewer words and higher points. ''(also, Nemo thinks Nerissa should never play this game against him again.)''
+
These two games demonstrate the winning strategies of both fewer words and higher points (or alternatively, that it's possible to lose despite having more points, and despite having fewer words!)
  +
  +
''...also, Nemo thinks Nerissa should never play this game against him again ;P''
   
 
== Notes ==
 
== Notes ==

Revision as of 15:17, 31 October 2010

Contents

A word-list thingy game

Based on, like, Scrabble™, Bananagram™, our brains, and stuff

The concept

Players create the highest scoring crossword that they can with their available letters.

Lexicon Crossing is perhaps most similar to Bananagram, from which is draws it's basic gameplay (this is also similar to Speed Scrabble), but is scored uniquely. This scoring sets it apart from the speed of Bananagram and Scrabble, and brings forth an emphasis on longer words, and the re-use of rarer letters.

Requirements

  • A set of Scrabble™ tiles
  • A large amount of workspace for each player
    • my 50x73cm test (coffee table) was found suitable for a 2player game, though larger (perhaps 50x100 would have been ideal)

To start

  • The tiles are placed face down and shuffled (excluding blanks)
  • Players draw the required amount of tiles.
  • The left over tiles are set to the side to draw throughout the game.

Starting tiles

  • Two player - 30 tiles each (leaves 38 in the pile, 19 rounds)
  • Three player - 15 tiles each (leaves 53, ~18 rounds)
  • Four player - 10 tiles each (leaves 58, ~15 rounds)

Play

  • Once the game begins, all players work simultaneously on their individual crosswords.
  • Once a player uses all their tiles, they can call "green light" which is the signal for all players to choose a new tile from the pile.
  • Once that new tile is incorporated into the crossword, the cycle continues.
  • This goes on and on until the pile is exhausted and one player has added all their tiles into the crossword. They then call "red light" to stop the game.
  • Scores are then tallied and the winner is the player with the highest calculated result.

Rules

  • All words made must be valid Scrabble™ words.
    • There is no limitation on word repetition, minimum or maximum length
  • All words on the board must form part of the crossword.
  • At any time (without interrupting other players) a player can put a tile back into the pile and take three replacements.

Scoring

  • Tiles that are at the intersection of two words are scored by summing their Scrabble tile values. Leftover tiles are taken from the point total
    • To clarify: you only score tiles that are used in 2 words, but count the point value once.
    • eg: if KEYBOARD was crossed with 'CAKE', BED and RUBBISH, then the points for K(5), B(3) and R(1) would be added to a 9 point total
  • Points are then divided by the total number of words to come up with the final calculated score.
    • 9 points divided by 4 words (KEYBOARD, CAKE, BED, RUBBISH) = 2.25
  • A calculator is handy for scoring as 1 or 2 decimal places may be required to differentiate in close games

Example

The first two games tested resulted in the following scores

  • 52 points / 17 words = 3.06 final score beat
    • 66 points / 25 words = 2.64 final score
  • 70 points / 19 words = 3.68 final score beat
    • 49 points / 16 words = 3.06 final score

These two games demonstrate the winning strategies of both fewer words and higher points (or alternatively, that it's possible to lose despite having more points, and despite having fewer words!)

...also, Nemo thinks Nerissa should never play this game against him again ;P

Notes

Yet to playtest 3 and 4 person games

Tactics

  • Maximise the scoring letter values - ie, intersect words on the high point scorers.
  • Minimise the number of short words.
    • Only a very few short words make sense to use: Adding 'R' inside a corner to make OR and AR is counterproductive (+4 points /2 words, net result is a score of 2 - likely to bring your score down. Even 'W' to make OW and AW only gains +6 points for /2 words - an average of 3. Finally, OX and AX nets +10points for /2 words. This is worthwhile!
  • Take the time to rearrange your crossword when you see better opportunities. Words can be moved at any time.
    • Remember, you don't HAVE to call 'green light'... take advantage of a completed board to consider alterations!

Advantages over Scrabble™

  • Play is simultaneous.
  • Not limited by word length
  • Tiles can be rearranged during play
  • No board required
  • Whilst Scrabble encourages targeting set positions on the board to gain points, Lexicon Crossing encourages multiple use of rare letters
  • Scrabble, Bananagram, etc, encourage short words (in Scrabble by the use of parallel words, giving rise to multiple point scoring per tile, and Bananaram by the speed that this encourages). As demonstrated above, the points gained in Lexicon Crossing by using 2letter words is unlikely to be substantial enough to warrant it. Better to use take the time and use the letters elsewhere

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