ServerRPG

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Revision as of 09:56, 24 July 2012 by Nemo (Talk | contribs)

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An idea based on server resource logging, and idleRPG.

(15:11:22) WAKAKAKAKA!!! Dr. Roberto El Cammembert: heh... make an RPG out of server activites
(15:11:40) WAKAKAKAKA!!! Dr. Roberto El Cammembert: like logging uptime, load, etc.
(15:11:59) WAKAKAKAKA!!! Dr. Roberto El Cammembert: then leveling up at particular intervals
(15:12:38) WAKAKAKAKA!!! Dr. Roberto El Cammembert: fighting monsters would be I/O wait, etc.
(15:13:40) WAKAKAKAKA!!! Dr. Roberto El Cammembert: heh... and fighting zombie processes
(15:14:10) nemo: oooh
(15:14:14) nemo: I like that.
(15:15:06) WAKAKAKAKA!!! Dr. Roberto El Cammembert: then you can do a simple dump, say every 5 minutes or so and have an up-to-date character for the server
(15:16:26) WAKAKAKAKA!!! Dr. Roberto El Cammembert: heh... then any connections to other servers are transactions which increase your mercentile skills
(15:16:42) WAKAKAKAKA!!! Dr. Roberto El Cammembert: pick a class based on the kind of work the server is going to be doing
(15:17:06) WAKAKAKAKA!!! Dr. Roberto El Cammembert: but again, I am overthinking things.
(15:17:15) nemo: just a bit
(15:17:20) nemo: I just want numbers to graph here right now
(15:17:24) nemo: but serverRPG sounds good
(15:17:25) WAKAKAKAKA!!! Dr. Roberto El Cammembert: yeah
(15:17:28) nemo: relies on a web of trust, but yes
(15:17:43) WAKAKAKAKA!!! Dr. Roberto El Cammembert: I like the idea of server RPG, but yeah
(15:21:11) nemo: you'd have to map various server parameters to apropriate RPG tropes
(15:21:23) nemo: disk space free = inventory that can be carried
(15:21:34) nemo: memory free = effectiveness of weapons
(15:21:47) nemo: CPU speed = agility
(15:21:57) nemo: network bandwidth = strength
...
(15:29:01) nemo: OH! geolocation data... virtual battlefield is a earth map
(15:29:27) nemo: and servers that battle... check traffic for 30 seconds, see whcuih remote machine contacts it most, geoloc that, and find a server near to that!
(15:29:38) WAKAKAKAKA!!! Dr. Roberto El Cammembert: yeah, the collection would largely handle stat increases, etc.
(15:29:42) nemo: (maybe only w3hen a two-way match occurs does a real battle... hmmmm
(15:29:56) nemo: anyway, more than I want to implement now

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