http://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&feed=atom&action=historyTaasenPool - Revision history2024-03-29T12:47:26ZRevision history for this page on the wikiMediaWiki 1.19.20+dfsg-0+deb7u3http://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3782&oldid=prevNemo: altenrative penalty retribution system. I kind of prefer this now I think about it...2008-06-04T06:48:43Z<p>altenrative penalty retribution system. I kind of prefer this now I think about it...</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** Attack penalties: At the end of each players turn, any coloured balls that are within the central triangle, score a penalty against that colour. Also, if the new player chooses to use a cue ball that starts in the central sea, they suffer a penalty. Note that it is possible to end a turn with both spare cue balls in the sea.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>** Attack penalties: At the end of each players turn, any coloured balls that are within the central triangle, score a penalty against that colour. Also, if the new player chooses to use a cue ball that starts in the central sea, they suffer a penalty. Note that it is possible to end a turn with both spare cue balls in the sea.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* The maximum number of attack penalties that can be made is the count of the opponents balls, plus one (ie, both available cue balls in the sea, forcing one to be chosen)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* The maximum number of attack penalties that can be made is the count of the opponents balls, plus one (ie, both available cue balls in the sea, forcing one to be chosen)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>==== Rule variant ====</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* new balls are not placed on the table until the player has cleared ALL of their balls from the table. This allows for easier possibility of handicapping (eg: a simple certain grace number of penalties, or a ratio of penalties to balls. Note that the original rule was a ratio of 3penalties to 1 ball). </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Tactics ===</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Tactics ===</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3677&oldid=prevNemo: category: fandom2008-05-13T04:37:43Z<p>category: fandom</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:Games]]</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>[[Category:Fandom]]</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3416&oldid=prevNemo: ball and table size2008-04-01T04:24:58Z<p>ball and table size</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:TaasenPoolTable.png|frame|right|TaasenPool table. Original Taasen lines are shown faintly for regular Taasen gaming also]]</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>[[Image:TaasenPoolTable.png|frame|right|TaasenPool table. Original Taasen lines are shown faintly for regular Taasen gaming also]]</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Triangular table</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Triangular table</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>* Three each of Green, Red and White balls. White are cueballs (named and labelled the Sciane, Thaum and Paupil for identification purposes)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Three each of Green, Red and White balls. White are cueballs (named and labelled the Sciane, Thaum and Paupil for identification purposes<span class="diffchange diffchange-inline">). (however each player has 6 additional balls for later use - see Penalties below</span>)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Central 'sea' (See Penalties below)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Central 'sea' (See Penalties below)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Obsession with threes. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Obsession with threes. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Two pockets on each edge dividing the edge into thirds.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Two pockets on each edge dividing the edge into thirds.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Three cue-points, midway between the corner of the central sea and the table corners.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Three cue-points, midway between the corner of the central sea and the table corners.</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>* Table size <span class="diffchange diffchange-inline">may</span> <span class="diffchange diffchange-inline">vary</span> <span class="diffchange diffchange-inline">(as</span> <span class="diffchange diffchange-inline">with</span> <span class="diffchange diffchange-inline">earth-based</span> <span class="diffchange diffchange-inline">Pool),</span> <span class="diffchange diffchange-inline">but</span> <span class="diffchange diffchange-inline">6foot</span> per side <span class="diffchange diffchange-inline">seems</span> <span class="diffchange diffchange-inline">like</span> a <span class="diffchange diffchange-inline">suitable</span> <span class="diffchange diffchange-inline">size</span> <span class="diffchange diffchange-inline">(making</span> <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">central</span> <span class="diffchange diffchange-inline">sea</span> <span class="diffchange diffchange-inline">1.5foot</span> <span class="diffchange diffchange-inline">per</span> <span class="diffchange diffchange-inline">size</span>)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Table size <span class="diffchange diffchange-inline">should</span> <span class="diffchange diffchange-inline">be</span> <span class="diffchange diffchange-inline">40.5"</span> <span class="diffchange diffchange-inline">per</span> <span class="diffchange diffchange-inline">side</span> <span class="diffchange diffchange-inline">(making</span> <span class="diffchange diffchange-inline">the</span> <span class="diffchange diffchange-inline">central sea 13.5"</span> per side<span class="diffchange diffchange-inline">).</span> <span class="diffchange diffchange-inline">The</span> <span class="diffchange diffchange-inline">size is based on</span> a <span class="diffchange diffchange-inline">complete</span> <span class="diffchange diffchange-inline">rack</span> <span class="diffchange diffchange-inline">of</span> <span class="diffchange diffchange-inline">all</span> <span class="diffchange diffchange-inline">18</span> <span class="diffchange diffchange-inline">coloured</span> <span class="diffchange diffchange-inline">balls</span> <span class="diffchange diffchange-inline">in</span> <span class="diffchange diffchange-inline">a hollow triangle - they will perfectly border the central sea</span>)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>** DISCUSS: Is this too small? I originally thought of 6foot - nearly double this size (can be rationalled as 'all 9 balls of a single colour will fit exactly along one border of the central sea')</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Setup ===</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Setup ===</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* 6 balls (three green, three red) are racked in the center of the table on the central sea, in alignment with the sea and table triangles. Note that with 6 balls of 2 colours, there are only three different rack patterns possible (with variations being only mirror and/or rotations of one of those three). This is 6 tactically different racks, once you consider swapping colours.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* 6 balls (three green, three red) are racked in the center of the table on the central sea, in alignment with the sea and table triangles. Note that with 6 balls of 2 colours, there are only three different rack patterns possible (with variations being only mirror and/or rotations of one of those three). This is 6 tactically different racks, once you consider swapping colours.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* 3 cue balls are places on cue points near corners. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* 3 cue balls are places on cue points near corners. </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* All balls should be 2.25" in diameter. (this matches "American Pool" style balls - currently the most common in the world)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* As with Taasen, red plays first, choosing any of three cueballs to make the break. Note: This is the only time in the game that all three cue balls are available to the player.</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* As with Taasen, red plays first, choosing any of three cueballs to make the break. Note: This is the only time in the game that all three cue balls are available to the player.</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3415&oldid=prevNemo: added "possible issues" section2008-03-31T05:06:43Z<p>added "possible issues" section</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Pool style; where the first player to clear the table of their colour wins. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Pool style; where the first player to clear the table of their colour wins. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Points style; players play until there are NO coloured balls on the table, and whoever has least penalties wins. (note that the first player out can now only incur penalties by striking the opponent ball first, or striking nothing. If that player is already ahead it is unlikely for them to incur enough penalties to lose now, so the players may agree to end the game at this point)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Points style; players play until there are NO coloured balls on the table, and whoever has least penalties wins. (note that the first player out can now only incur penalties by striking the opponent ball first, or striking nothing. If that player is already ahead it is unlikely for them to incur enough penalties to lose now, so the players may agree to end the game at this point)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>=== Possible Issues ===</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Three balls on the table is not very many for a good player. It would be much easier to win off the break (pot one from the break, then there are only two to sink!) than regular pool.</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>** Should the end-of-turn requirements be stricter? (eg: lose the pool-style extra-shot for sinking a ball rule)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>** Maybe start with more balls on the table (say: a 10ball rack as-per regular pool, or even a 15ball rack (with a hole in the center, emulating the worldplate even within the racked balls!)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Variations ===</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Variations ===</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3414&oldid=prevNemo: minor layout2008-03-31T04:01:10Z<p>minor layout</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Obsession with threes. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* one-turn 'ownership' of the cue ball after each turn. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* one-turn 'ownership' of the cue ball after each turn. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>__TOC__</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>__TOC__</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3413&oldid=prevNemo: minor layout2008-03-31T03:58:30Z<p>minor layout</p>
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<td style="background: #eee; color:black; font-size: smaller;"><div>As a hybrid, it takes elements from each game, with an eye towards final gameplay rather than traditional meanings. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>As a hybrid, it takes elements from each game, with an eye towards final gameplay rather than traditional meanings. </div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>== From Pool ==</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">=</span>== From Pool <span class="diffchange diffchange-inline">=</span>==</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* The aim of the game is to pocket all your own balls, using pool-like methods (striking the cue ball onto your OWN coloured balls to sink them into the pockets) and tactics (placing the remaining balls on the table in positions that play against your opponent)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* The aim of the game is to pocket all your own balls, using pool-like methods (striking the cue ball onto your OWN coloured balls to sink them into the pockets) and tactics (placing the remaining balls on the table in positions that play against your opponent)</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>== From Taasen ==</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">=</span>== From Taasen <span class="diffchange diffchange-inline">=</span>==</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:TaasenPoolTable.png|frame|right|TaasenPool table. Original Taasen lines are shown faintly for regular Taasen gaming also]]</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Triangular table</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Triangular table</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>* Three each of Green, Red and White balls. <span class="diffchange diffchange-inline">whites</span> are cueballs (named and labelled the Sciane, Thaum and Paupil for identification purposes)</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Three each of Green, Red and White balls. <span class="diffchange diffchange-inline">White</span> are cueballs (named and labelled the Sciane, Thaum and Paupil for identification purposes)</div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Central 'sea' (See Penalties below)</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Central 'sea' (See Penalties below)</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Obsession with threes. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Obsession with threes. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* one-turn 'ownership' of the cue ball after each turn. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* one-turn 'ownership' of the cue ball after each turn. </div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:TaasenPoolTable.png|thumb|300px|right|TaasenPool table. Original Taasen lines are shown faintly for regular Taasen gaming also]]</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>__TOC__</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>__TOC__</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3412&oldid=prevNemo: slight update of variations2008-03-31T03:50:30Z<p>slight update of variations</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 03:50, 31 March 2008</td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Points style; players play until there are NO coloured balls on the table, and whoever has least penalties wins. (note that the first player out can now only incur penalties by striking the opponent ball first, or striking nothing. If that player is already ahead it is unlikely for them to incur enough penalties to lose now, so the players may agree to end the game at this point)</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Points style; players play until there are NO coloured balls on the table, and whoever has least penalties wins. (note that the first player out can now only incur penalties by striking the opponent ball first, or striking nothing. If that player is already ahead it is unlikely for them to incur enough penalties to lose now, so the players may agree to end the game at this point)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>===<span class="diffchange diffchange-inline"> Possible</span> Variations ===</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>=== Variations ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* The cueballs must be used in a specific order?</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* The cueballs must be used in a specific order?</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* The red and green also have Sciane/Thaum/Paupil designations...? (not sure what to do with that though, without getting terribly complex (eg: potting a ball only counts when struck by a cue ball of the right type to crush it - ala Taasen). </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* The red and green also have Sciane/Thaum/Paupil designations...? (not sure what to do with that though, without getting terribly complex (eg: potting a ball only counts when struck by a cue ball of the right type to crush it - ala Taasen). </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* <span class="diffchange diffchange-inline">Suggestions/discussion</span> <span class="diffchange diffchange-inline">welcome</span> <span class="diffchange diffchange-inline">in</span> <span class="diffchange diffchange-inline">[[Talk:TaasenPool]]</span></div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div><span class="diffchange diffchange-inline">*</span>* <span class="diffchange diffchange-inline">Naturally</span> <span class="diffchange diffchange-inline">this</span> <span class="diffchange diffchange-inline">would allow regular Taasen to be played on the table, using the balls as pieces.</span> </div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* It is assumed that, like earth-based pool, many variations would be possible</div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Other suggestions welcome here, discussion welcome in [[Talk:TaasenPool]].</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Other notes ===</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Other notes ===</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3410&oldid=prevNemo: minor racking detail. clarify cue ball potting.2008-03-31T01:30:15Z<p>minor racking detail. clarify cue ball potting.</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 01:30, 31 March 2008</td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Setup ===</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Setup ===</div></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* 6 balls (three green, three red) are racked in the center of the table on the central sea, in alignment with the sea and table triangles. </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* 6 balls (three green, three red) are racked in the center of the table on the central sea, in alignment with the sea and table triangles. <span class="diffchange diffchange-inline">Note that with 6 balls of 2 colours, there are only three different rack patterns possible (with variations being only mirror and/or rotations of one of those three). This is 6 tactically different racks, once you consider swapping colours.</span></div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* 3 cue balls are places on cue points near corners. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* 3 cue balls are places on cue points near corners. </div></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* As with Taasen, red plays first, choosing any of three cueballs to make the break. Note: This is the only time in the game that all three cue balls are <span class="diffchange diffchange-inline">options.</span> </div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* As with Taasen, red plays first, choosing any of three cueballs to make the break. Note: This is the only time in the game that all three cue balls are <span class="diffchange diffchange-inline">available</span> <span class="diffchange diffchange-inline">to the player.</span></div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Gameplay ===</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Gameplay ===</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* There are two types of penalties:</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* There are two types of penalties:</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Self penalty (ie, shooting yourself in the foot). Two different ways. Both result in immediate end of turn. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Self penalty (ie, shooting yourself in the foot). Two different ways. Both result in immediate end of turn. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>*** If your cue ball strikes the opponents play ball before striking a ball of your own colour or a neutral cue ball. Note that while sinking your own cue ball ends your turn, it is not a self penalty. Sinking a neutral cue ball or any of the opponents balls have no penalty or end-of-turn effect. Cue balls are returned to their nearest cue-point at the end of the turn (NOT immediately, <span class="diffchange diffchange-inline">this</span> <span class="diffchange diffchange-inline">guarantees</span> <span class="diffchange diffchange-inline">they</span> <span class="diffchange diffchange-inline">cannot</span> <span class="diffchange diffchange-inline">be</span> <span class="diffchange diffchange-inline">forced</span> into the sea)<span class="diffchange diffchange-inline">.</span> Opponent balls that are sunk remain in the pocket.</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>*** If your cue ball strikes the opponents play ball before striking a ball of your own colour or a neutral cue ball. Note that while sinking your own cue ball ends your turn, it is not a self penalty. Sinking a neutral cue ball or any of the opponents balls have no penalty or end-of-turn effect. Cue balls are returned to their nearest cue-point at the end of the turn (<span class="diffchange diffchange-inline">note: </span>NOT immediately<span class="diffchange diffchange-inline">. This ensures it is safe for your opponent on their next turn. (ie</span>, <span class="diffchange diffchange-inline">you</span> <span class="diffchange diffchange-inline">can</span> <span class="diffchange diffchange-inline">no</span> <span class="diffchange diffchange-inline">longer</span> <span class="diffchange diffchange-inline">force</span> <span class="diffchange diffchange-inline">two free cue balls</span> into the sea) Opponent balls that are sunk remain in the pocket.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>*** Striking NOTHING with your cue ball. The game must move forward!</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>*** Striking NOTHING with your cue ball. The game must move forward!</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Attack penalties: At the end of each players turn, any coloured balls that are within the central triangle, score a penalty against that colour. Also, if the new player chooses to use a cue ball that starts in the central sea, they suffer a penalty. Note that it is possible to end a turn with both spare cue balls in the sea.</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Attack penalties: At the end of each players turn, any coloured balls that are within the central triangle, score a penalty against that colour. Also, if the new player chooses to use a cue ball that starts in the central sea, they suffer a penalty. Note that it is possible to end a turn with both spare cue balls in the sea.</div></td>
</tr>
</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3409&oldid=prevNemo: moved toc and image2008-03-31T01:08:38Z<p>moved toc and image</p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 01:08, 31 March 2008</td>
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<td colspan="2" class="diff-lineno">Line 1:</td>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:TaasenPoolTable.png|thumb|200px|right|TaasenPool table. Original Taasen lines are shown faintly for regular Taasen gaming also]]</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"></td>
<td colspan="2" class="diff-empty"> </td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>This is a game idea from [[User:Nemo|Nemo]], created as a hybrid of [[Taasen]] and [[PoolTable|Pool]]</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>This is a game idea from [[User:Nemo|Nemo]], created as a hybrid of [[Taasen]] and [[PoolTable|Pool]]</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* Obsession with threes. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Obsession with threes. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* one-turn 'ownership' of the cue ball after each turn. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* one-turn 'ownership' of the cue ball after each turn. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:TaasenPoolTable.png|thumb|300px|right|TaasenPool table. Original Taasen lines are shown faintly for regular Taasen gaming also]]</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>__TOC__</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Gameplay ==</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>== Gameplay ==</div></td>
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</table>Nemohttp://wiki.thorx.net/mediawiki/index.php?title=TaasenPool&diff=3408&oldid=prevNemo: touchup spelling, ball limit in Other Notes2008-03-31T01:01:06Z<p>touchup spelling, ball limit in Other Notes</p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 01:01, 31 March 2008</td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Penalties ===</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Penalties ===</div></td>
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<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* '''When three penalties are chalked up against a player, a NEW ball is played on the table (at the center or as close as possible) in that players colour.''' ie, taking them a step AWAY from their goal. It is imagined that this will give TaasenPool it's main tactical uniqueness.<span class="diffchange diffchange-inline"> </span></div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* '''When three penalties are chalked up against a player, a NEW ball is played on the table (at the center or as close as possible) in that players colour.''' ie, taking them a step AWAY from their goal. It is imagined that this will give TaasenPool it's main tactical uniqueness.</div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* There are two types of penalties:</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* There are two types of penalties:</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Self penalty (ie, shooting yourself in the foot). Two different ways. Both result in immediate end of turn. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>** Self penalty (ie, shooting yourself in the foot). Two different ways. Both result in immediate end of turn. </div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>=== Winning ===</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Winning ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pool style; where the first player to clear the table of their colour wins. </div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* Pool style; where the first player to clear the table of their colour wins. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="background: #ffa; color:black; font-size: smaller;"><div>* Points style; players play until there are NO coloured balls on the table, and whoever has least penalties wins. (note that the first player out can now only incur penalties by striking the opponent ball first, or striking nothing. If <span class="diffchange diffchange-inline">they</span> <span class="diffchange diffchange-inline">area</span> already ahead, <span class="diffchange diffchange-inline">they</span> players may agree to end the game at this point)</div></td>
<td class="diff-marker">+</td>
<td style="background: #cfc; color:black; font-size: smaller;"><div>* Points style; players play until there are NO coloured balls on the table, and whoever has least penalties wins. (note that the first player out can now only incur penalties by striking the opponent ball first, or striking nothing. If <span class="diffchange diffchange-inline">that</span> <span class="diffchange diffchange-inline">player is</span> already ahead<span class="diffchange diffchange-inline"> it is unlikely for them to incur enough penalties to lose now</span>, <span class="diffchange diffchange-inline">so the</span> players may agree to end the game at this point)</div></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"></td>
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<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Possible Variations ===</div></td>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>=== Possible Variations ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background: #eee; color:black; font-size: smaller;"><div>* The cueballs must be used in a specific order?</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>* The cueballs must be used in a specific order?</div></td>
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<td style="background: #ffa; color:black; font-size: smaller;"><div>* The red and green also have Sciane/Thaum/Paupil designations...? (not sure what to do with that though, without getting terribly complex<span class="diffchange diffchange-inline">.</span> <span class="diffchange diffchange-inline">Suggestions</span> <span class="diffchange diffchange-inline">welcome</span> <span class="diffchange diffchange-inline">in</span> <span class="diffchange diffchange-inline">[[Talk:TaasenPool]]</span></div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* The red and green also have Sciane/Thaum/Paupil designations...? (not sure what to do with that though, without getting terribly complex <span class="diffchange diffchange-inline">(eg:</span> <span class="diffchange diffchange-inline">potting</span> <span class="diffchange diffchange-inline">a ball only counts when struck by a cue ball of the right type to crush it - ala Taasen).</span> </div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Suggestions/discussion welcome in [[Talk:TaasenPool]]</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>=== Other notes ===</div></td>
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<td style="background: #cfc; color:black; font-size: smaller;"><div>* Whilst the player has a new ball on the table for every three penalties incurred, there is no stated limit on the number of balls possible. Extra balls on the table make it more likely that further penalties can be incurred in the central sea, but also provide extra targets for the player to sink those balls, and extra obstacles for the opponent who is more likely to be snookered, and strike the opponent ball first and incur a penalty also. Rather than an infinite number of balls on the table, should it be limited to 9 total per player. (making 21 balls on the table (9 red, 9 green, 3 white)</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== See Also ==</div></td>
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<td style="background: #eee; color:black; font-size: smaller;"><div>== See Also ==</div></td>
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</table>Nemo