TwisterRacing
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* Assuming shared course, should everyone get the same colour combos - making it a game of speed (to get to the appropriate limb-colour pair), or should each racer have their own combo list (though a bad run of colours could be detrimental, and makes it more a game of chance - but more in keeping with traditional twister) |
* Assuming shared course, should everyone get the same colour combos - making it a game of speed (to get to the appropriate limb-colour pair), or should each racer have their own combo list (though a bad run of colours could be detrimental, and makes it more a game of chance - but more in keeping with traditional twister) |
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* How should the course be laid out? |
* How should the course be laid out? |
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− | ** I think that the colours should be lines long-wise down the course (not nescessarily keeping in strict order either) |
+ | ** I think that the colours should be lines long-wise down the course (not nescessarily keeping in strict order either... ie, what you'd get if you got a dozen or more normal twister mats and laid them end-to-end) |
** Alternatively, random colours, sizes and locations. The John Douglas Gordon footbridge to the Carillon in Canberra has a pattern on it which could suit admirably. I'll get photos one day... (note that on this bridge patten, some of the larger circles may have to be counted as doubles for the sake of making it possible. ie, two limbs would be allowed on one circle... maybe with a 'must be different players though', or at least 'different limb TYPE if same play' rule... needs testing :) |
** Alternatively, random colours, sizes and locations. The John Douglas Gordon footbridge to the Carillon in Canberra has a pattern on it which could suit admirably. I'll get photos one day... (note that on this bridge patten, some of the larger circles may have to be counted as doubles for the sake of making it possible. ie, two limbs would be allowed on one circle... maybe with a 'must be different players though', or at least 'different limb TYPE if same play' rule... needs testing :) |
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Revision as of 02:04, 25 October 2007
Twister Racing
The idea is that on a track made up of many coloured circles, you have to get from one end of the course to the other via twister-like limb-colour matching.
Points for discussion:
- Should each person get their own course (easier to catchup and overtake), or shared course? (more actual 'twister' like, especially when overtaking ;)
- Assuming shared course, should everyone get the same colour combos - making it a game of speed (to get to the appropriate limb-colour pair), or should each racer have their own combo list (though a bad run of colours could be detrimental, and makes it more a game of chance - but more in keeping with traditional twister)
- How should the course be laid out?
- I think that the colours should be lines long-wise down the course (not nescessarily keeping in strict order either... ie, what you'd get if you got a dozen or more normal twister mats and laid them end-to-end)
- Alternatively, random colours, sizes and locations. The John Douglas Gordon footbridge to the Carillon in Canberra has a pattern on it which could suit admirably. I'll get photos one day... (note that on this bridge patten, some of the larger circles may have to be counted as doubles for the sake of making it possible. ie, two limbs would be allowed on one circle... maybe with a 'must be different players though', or at least 'different limb TYPE if same play' rule... needs testing :)