TwisterRacing

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The idea is that on a track made up of many coloured circles, you have to get from one end of the course to the other via twister-like limb-colour matching.

Points for discussion:

  • Should each person get their own course (easier to catchup and overtake), or shared course? (more actual 'twister' like, especially when overtaking ;)
  • Assuming shared course, should turns be:
    • sequentially - each player gets their own limb/colour combo
    • simultaneously - each player uses the SAME limb/colour combo
    • simultaneously2 - each player gets their own limb/colour combo (would require as many spinners as there are racers)
  • How should the course be laid out?
    • Rows of colours can either cross the course, or run the length of the course (either straight, or in a 'braided' fashion)
    • Alternatively, random colours, sizes and locations. The John Douglas Gordon footbridge to the Carillon in Canberra has a pattern on it which could suit admirably. I'll get photos one day... (note that on this bridge patten, some of the larger circles may have to be counted as doubles for the sake of making it possible. ie, two limbs would be allowed on one circle... maybe with a 'must be different players though', or at least 'different limb TYPE if same play' rule... needs testing :)
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