TwisterRacing

From ThorxWiki
(Difference between revisions)
Jump to: navigation, search
(first writeup)
m
Line 3: Line 3:
 
The idea is that on a track made up of many coloured circles, you have to get from one end of the course to the other via twister-like limb-colour matching.
 
The idea is that on a track made up of many coloured circles, you have to get from one end of the course to the other via twister-like limb-colour matching.
   
Points for discussion
+
Points for discussion:
 
* Should each person get their own course (easier to catchup and overtake), or shared course? (more actual 'twister' like, especially when overtaking ;)
 
* Should each person get their own course (easier to catchup and overtake), or shared course? (more actual 'twister' like, especially when overtaking ;)
 
* Should everyone get the same colour combos - making it a game of speed (to get to the appropriate limb-colour pair), or should each racer have their own combo list (a bad run of colours could be detrimental, and makes it more a game of chance - but more in keeping with traditional twister)
 
* Should everyone get the same colour combos - making it a game of speed (to get to the appropriate limb-colour pair), or should each racer have their own combo list (a bad run of colours could be detrimental, and makes it more a game of chance - but more in keeping with traditional twister)
 
* How should the course be laid out?
 
* How should the course be laid out?
** I think that the colours shoudl be lines long-wise down the course (not nescessarily keeping in strict order either)
+
** I think that the colours should be lines long-wise down the course (not nescessarily keeping in strict order either)
 
** Alternatively, random colours, sizes and locations. The John Douglas Gordon footbridge to the Carillon in Canberra has a pattern on it which could suit admirably. I'll get photos one day...
 
** Alternatively, random colours, sizes and locations. The John Douglas Gordon footbridge to the Carillon in Canberra has a pattern on it which could suit admirably. I'll get photos one day...
   

Revision as of 16:03, 11 May 2005

Twister Racing

The idea is that on a track made up of many coloured circles, you have to get from one end of the course to the other via twister-like limb-colour matching.

Points for discussion:

  • Should each person get their own course (easier to catchup and overtake), or shared course? (more actual 'twister' like, especially when overtaking ;)
  • Should everyone get the same colour combos - making it a game of speed (to get to the appropriate limb-colour pair), or should each racer have their own combo list (a bad run of colours could be detrimental, and makes it more a game of chance - but more in keeping with traditional twister)
  • How should the course be laid out?
    • I think that the colours should be lines long-wise down the course (not nescessarily keeping in strict order either)
    • Alternatively, random colours, sizes and locations. The John Douglas Gordon footbridge to the Carillon in Canberra has a pattern on it which could suit admirably. I'll get photos one day...

Links

Personal tools
Namespaces

Variants
Actions
Navigation
meta navigation
More thorx
Tools